Replay-derived match flow, timings, and composition.

Advanced match analysis

daniel0ascs vs The Babysitter

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
5338
Duration
9:57
Patch
19.17020
Played
· 1 hour ago
Watering Hole map preview
MapWatering Hole
Winner
daniel0ascs Gaia · Elo 714 +20
9:57 Match length
Defeated
The Babysitter Gaia · Elo 729 -52
47.8% win probability Pre-match · The Babysitter favored · Upset win probability 52.2%
Key momentsIn match order
Fastest Classical
4:39* daniel0ascs Oceanus · estimated
First pressure
4:45 daniel0ascs Military Barracks
First extra TC
7:04 The Babysitter Town Center

daniel0ascs

Gaia · Blue
Win 714 +20
EAPM
13.8
Favorite unit
Murmillo
6 fielded
Largest army
14
First expansion
9:35
Age path
OceanusClassical · Est. start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

The Babysitter

Gaia · Red
Loss 729 -52
EAPM
31.6
Favorite unit
Murmillo
7 fielded
Largest army
7
First expansion
7:04
Age path
OceanusClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

daniel0ascs

Army · 14

Units

Murmillo6
Turma6
Caladria2
Buildings 7 types
Manor3
Counter Barracks1
Economic Guild1
Military Barracks1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Gaia Forest2
Carnivora1

The Babysitter

Army · 7

Units

Murmillo7
Buildings 4 types
Manor1
Military Barracks1
Temple1
Town Center1
God powers 3 invoked
Gaia Forest2
Carnivora1