Replay-derived match flow, timings, and composition.

Advanced match analysis

Cap'nK vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
11746
Duration
16:34
Patch
19.17020
Played
· 2 hours ago
Tundra map preview
MapTundra
Winner
Cap'nK Loki · Elo 1153 +16
16:34 Match length
Defeated
nanobytesinc Isis · Elo 1120 -16
54.7% win probability Pre-match · Cap'nK favored win probability 45.3%
Key momentsIn match order
First pressure
3:07 Cap'nK Hersir trained
Armory timing
4:37 nanobytesinc Armory
Fastest Classical
4:37* Cap'nK Forseti · estimated
Market timing
4:37 Cap'nK Market
Fastest Heroic
7:49* nanobytesinc Sobek · estimated
First extra TC
8:04 Cap'nK Town Center
Fortress timing
8:55 nanobytesinc Migdol Stronghold

Cap'nK

Loki · Red
Win 1153 +16
EAPM
35.7
Favorite unit
Hirdman
12 fielded
Largest army
43
First expansion
8:04
Age path
ForsetiClassical · Est. start 3:37
BragiHeroic · Est. start 8:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
No post-game awards

nanobytesinc

Isis · Grey
Loss 1120 -16
EAPM
51.0
Favorite unit
Axeman
9 fielded
Largest army
24
First expansion
14:38
Age path
BastClassical · Est. start 3:43
SobekHeroic · Est. start 6:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Cap'nK

Bought

Wood200

Sold

Wood800
Total player market volume1,000

nanobytesinc

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cap'nK

Army · 43

Units

Hirdman12
Raiding Cavalry9
Throwing Axeman9
Hersir5
Berserk3
Portable Ram3
Battle Boar1
Jarl1
Buildings 9 types
House10
Ox Cart Building4
Hill Fort2
Longhouse2
Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

nanobytesinc

Army · 24

Units

Axeman9
Camel Rider6
Chariot Archer5
Siege Tower3
War Elephant1
Buildings 14 types
Farm26
House19
Obelisk9
Barracks5
Granary4
Mining Camp2
Siege Works2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Prosperity1