Replay-derived match flow, timings, and composition.

Advanced match analysis

Spartacus vs Krank

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
31434
Duration
16:00
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Defeated
Spartacus Gaia · Elo 1444 -16
16:00 Match length
Winner
Krank Hades · Elo 1469 +16
46.4% win probability Pre-match · Krank favored win probability 53.6%
Key momentsIn match order
Fastest Classical
4:35* Spartacus Leto · estimated
First extra TC
4:50 Krank Town Center
Armory timing
5:52 Krank Armory
First pressure
6:14 Spartacus Counter Barracks
Fastest Heroic
8:37* Krank Apollo · estimated
Fortress timing
11:10 Spartacus Palace

Spartacus

Gaia · Blue
Loss 1444 -16
EAPM
33.6
Favorite unit
Arcus
60 fielded
Largest army
96
First expansion
—
Age path
LetoClassical · Research start 3:35
RheiaHeroic · Research start 9:48
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production96 military units
No post-game awards

Krank

Hades · Mint
Win 1469 +16
EAPM
59.8
Favorite unit
Hoplite
47 fielded
Largest army
124
First expansion
4:50
Age path
AresClassical · Research start 3:47
ApolloHeroic · Est. start 7:22
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Spartacus

Army · 96

Units

Arcus60
Murmillo20
Oracle7
Automaton4
Behemoth4
Turma1
Buildings 7 types
Manor8
Military Barracks4
Counter Barracks2
Palace2
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Gaia Forest2
Spider Lair2
Traitor1

Krank

Army · 124

Units

Hoplite47
Peltast26
Toxotes23
Hypaspist12
Cyclops10
Ajax2
Chiron2
Achilles1
Manticore1
Buildings 9 types
House28
Granary6
Wall6
Storehouse5
Archery Range2
Military Academy2
Armory1
Temple1
Town Center1
God powers 3 invoked
Underworld Passage2
Pestilence1