Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs aliencrimelord

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
13029
Duration
0:00
Patch
19.17020
Played
· 1 hour ago
Watering Hole map preview
MapWatering Hole
Winner
Fallen Gaia · Elo 1972 +4
0:00 Match length
Defeated
aliencrimelord Odin · Elo 1647 -4
86.7% win probability Pre-match · Fallen favored win probability 13.3%

Fallen

Gaia · Blue
Win 1972 +4
EAPM
0.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

aliencrimelord

Odin · Red
Loss 1647 -4
EAPM
0.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

aliencrimelord

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.