Replay-derived match flow, timings, and composition.

Advanced match analysis

Big Coke vs SpaceShark98

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
32700
Duration
12:55
Patch
19.17020
Played
· 1 hour ago
Elysium map preview
MapElysium
Winner
Big Coke Amaterasu · Elo 1363 +9
12:55 Match length
Defeated
SpaceShark98 Kronos · Elo 1172 -9
75.0% win probability Pre-match · Big Coke favored win probability 25.0%
Key momentsIn match order
Fastest Classical
3:52* Big Coke Minakatatomi · estimated
First pressure
4:53 Big Coke Stable Japanese
Armory timing
6:39 SpaceShark98 Armory
Market timing
9:07 SpaceShark98 Market
Fastest Heroic
10:28* SpaceShark98 Rheia · estimated
Fortress timing
12:00 SpaceShark98 Palace

Big Coke

Amaterasu · Blue
Win 1363 +9
EAPM
55.7
Favorite unit
Samurai
22 fielded
Largest army
52
First expansion
—
Age path
MinakatatomiClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
No post-game awards

SpaceShark98

Kronos · Orange
Loss 1172 -9
EAPM
20.5
Favorite unit
Katapeltes
12 fielded
Largest army
29
First expansion
—
Age path
PrometheusClassical · Research start 3:52
RheiaHeroic · Research start 9:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Big Coke

Bought

No buys

Sold

No sells

Total player market volume0

SpaceShark98

Bought

Food200

Sold

Food500
Wood900
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Big Coke

Army · 52

Units

Samurai22
Naginata Rider20
Bushi6
Wanyudo3
Onna Musha1
Buildings 10 types
Wall18
House14
Watermill5
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Temple2
Armory1
Guardhouse1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1

SpaceShark98

Army · 29

Units

Katapeltes12
Arcus5
Murmillo5
Oracle3
Cheiroballista2
Turma2
Buildings 8 types
Manor5
Counter Barracks3
Military Barracks2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 12 invoked
Valor10
Deconstruction1
Traitor1