Replay-derived match flow, timings, and composition.

Advanced match analysis

Panthot vs tionelson

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
1046
Duration
25:23
Patch
19.17020
Played
· 1 hour ago
Giza map preview
MapGiza
Defeated
Panthot Isis · Elo 1069 -19
25:23 Match length
Winner
tionelson Isis · Elo 1036 +19
54.7% win probability Pre-match · Panthot favored · Upset win probability 45.3%
Key momentsIn match order
Fastest Classical
4:46* Panthot Bast · estimated
Armory timing
4:57 Panthot Armory
First extra TC
5:17 Panthot Town Center
First pressure
6:00 Panthot Barracks
Fastest Heroic
9:16* tionelson Sobek · estimated
Fortress timing
10:20 tionelson Migdol Stronghold
Fastest Mythic
21:29* Panthot Osiris · estimated

Panthot

Isis · Peach
Loss 1069 -19
EAPM
37.6
Favorite unit
Spearman
76 fielded
Largest army
121
First expansion
5:17
Age path
BastClassical · Est. start 3:46
NephthysHeroic · Est. start 9:14
OsirisMythic · Research start 19:29
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production121 military units
No post-game awards

tionelson

Isis · Red
Win 1036 +19
EAPM
30.3
Favorite unit
Camel Rider
40 fielded
Largest army
74
First expansion
5:20
Age path
AnubisClassical · Research start 4:01
SobekHeroic · Research start 8:01
ThothMythic · Research start 21:51
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Panthot

Army · 121

Units

Spearman76
Slinger26
Axeman10
Sphinx4
Camel Rider3
Scorpion Man1
Siege Tower1
Buildings 17 types
House38
Farm16
Barracks15
Obelisk9
Mining Camp8
Granary6
Migdol Stronghold4
Lumber Camp3
Temple3
Town Center3
Monument To Villagers2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Sentry Tower1
Siege Works1
God powers 4 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1

tionelson

Army · 74

Units

Camel Rider40
Chariot Archer21
Petsuchos10
Siege Tower3
Buildings 17 types
Farm28
House16
Obelisk7
Mining Camp5
Temple4
Wall4
Granary3
Lumber Camp3
Town Center3
Migdol Stronghold2
Siege Works2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1