Replay-derived match flow, timings, and composition.

Advanced match analysis

mrtdmrhn vs aka_Matt

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
827
Duration
19:12
Patch
19.17020
Played
· 1 hour ago
Elysium map preview
MapElysium
Winner
mrtdmrhn Tsukuyomi · Elo 956 +19
19:12 Match length
Defeated
aka_Matt Poseidon · Elo 989 -19
45.3% win probability Pre-match · aka_Matt favored · Upset win probability 54.7%
Key momentsIn match order
Fastest Classical
4:21* aka_Matt Hermes · estimated
First pressure
5:11 mrtdmrhn Stable Japanese
First extra TC
9:44 mrtdmrhn Town Center
Armory timing
10:35 mrtdmrhn Armory
Fastest Heroic
14:16* aka_Matt Dionysus · estimated
Market timing
14:22 mrtdmrhn Market
Fortress timing
16:18 mrtdmrhn Castle

mrtdmrhn

Tsukuyomi · Blue
Win 956 +19
EAPM
21.7
Favorite unit
Yari Spearman
22 fielded
Largest army
52
First expansion
9:44
Age path
Inari OkamiClassical · Research start 4:02
FujinHeroic · Est. start 14:45
OkuninushiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy500 total resource volume
No post-game awards

aka_Matt

Poseidon · Red
Loss 989 -19
EAPM
19.2
Favorite unit
Hippeus
30 fielded
Largest army
50
First expansion
—
Age path
HermesClassical · Research start 3:21
DionysusHeroic · Est. start 13:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

mrtdmrhn

Bought

Food500

Sold

No sells

Total player market volume500

aka_Matt

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mrtdmrhn

Army · 52

Units

Yari Spearman22
Bushi9
Naginata Rider9
Yumi Horse Archer9
Oyumi2
Kitsune1
Buildings 12 types
House20
Watermill11
Guardhouse9
Farm6
Shrine Japanese6
Stable Japanese5
Mining Camp Japanese4
Town Center4
Castle2
Market2
Armory1
Temple1
God powers 2 invoked
New Moon1
Swampland1

aka_Matt

Army · 50

Units

Hippeus30
Prodromos8
Toxotes8
Atalanta2
Theseus2
Buildings 9 types
House14
Wall10
Granary6
Storehouse4
Stable2
Archery Range1
Armory1
Fortress1
Temple1
God powers 2 invoked
Cease Fire1
Lure1