Replay-derived match flow, timings, and composition.

Advanced match analysis

Black_King16 vs Most Wanted

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
14183
Duration
19:02
Patch
19.17020
Played
· 1 hour ago
Cloud Forest map preview
MapCloud Forest
Defeated
Black_King16 Isis · Elo 1511 -15
19:02 Match length
Winner
Most Wanted Susanoo · Elo 1571 +15
41.5% win probability Pre-match · Most Wanted favored win probability 58.5%
Key momentsIn match order
Fastest Classical
4:23* Most Wanted Inari Okami · estimated
First pressure
4:25 Most Wanted Stable Japanese
Armory timing
9:26 Most Wanted Armory
Fastest Heroic
12:11* Most Wanted Fujin · estimated
Fortress timing
14:45 Most Wanted Castle
First extra TC
15:20 Black_King16 Town Center
Market timing
16:44 Black_King16 Market
Fastest Mythic
18:33* Most Wanted Watatsumi · estimated

Black_King16

Isis · Blue
Loss 1511 -15
EAPM
40.5
Favorite unit
Spearman
35 fielded
Largest army
104
First expansion
15:20
Age path
BastClassical · Est. start 3:42
NephthysHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production104 military units
No post-game awards

Most Wanted

Susanoo · Red
Win 1571 +15
EAPM
42.7
Favorite unit
Naginata Rider
32 fielded
Largest army
81
First expansion
—
Age path
Inari OkamiClassical · Research start 3:23
FujinHeroic · Est. start 10:56
WatatsumiMythic · Est. start 16:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Black_King16

Army · 104

Units

Spearman35
Slinger33
Sphinx23
Axeman13
Buildings 14 types
Farm30
House19
Barracks10
Wall6
Granary4
Mining Camp4
Armory1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Eclipse1
Prosperity1

Most Wanted

Army · 81

Units

Naginata Rider32
Yumi Horse Archer31
Daimyo8
Samurai5
Bushi2
Jorogumo1
Kitsune1
Yumi Archer1
Buildings 12 types
House15
Farm13
Watermill10
Stable Japanese5
Mining Camp Japanese4
Dojo3
Shrine Japanese3
Wall3
Guardhouse2
Armory1
Castle1
Temple1
God powers 6 invoked
Kusanagi3
Dragon Typhoon1
Smiting Gust1
Swampland1