Replay-derived match flow, timings, and composition.

Advanced match analysis

Snoouth vs DBWJ

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
13772
Duration
11:41
Patch
19.17020
Played
· 1 hour ago
Elysium map preview
MapElysium
Winner
Snoouth Loki · Elo 722 +13
11:41 Match length
Defeated
DBWJ Hades · Elo 631 -13
62.8% win probability Pre-match · Snoouth favored win probability 37.2%
Key momentsIn match order
First pressure
3:33 Snoouth Hersir trained
Fastest Classical
4:30* Snoouth Heimdall · estimated
Armory timing
5:10 Snoouth Armory
Market timing
8:10 Snoouth Market
Fastest Heroic
11:37* Snoouth Bragi · estimated

Snoouth

Loki · Blue
Win 722 +13
EAPM
22.1
Favorite unit
Hersir
22 fielded
Largest army
26
First expansion
—
Age path
HeimdallClassical · Research start 3:30
BragiHeroic · Research start 10:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

DBWJ

Hades · Red
Loss 631 -13
EAPM
18.1
Favorite unit
Hypaspist
11 fielded
Largest army
19
First expansion
—
Age path
AresClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snoouth

Army · 26

Units

Hersir22
Raiding Cavalry4
Buildings 7 types
House9
Sentry Tower6
Ox Cart Building2
Armory1
Great Hall1
Market1
Temple1
God powers 1 invoked
Spy1

DBWJ

Army · 19

Units

Hypaspist11
Hoplite5
Achilles2
Ajax1
Buildings 6 types
House4
Granary3
Storehouse3
Military Academy2
Armory1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1