Advanced match analysis
muthafarshlool95 vs Blubb
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 6927
- Duration
- 15:51
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
muthafarshlool95
Huitzilopochtli · Elo 932 -18
15:51
Match length
Winner
Blubb
Amaterasu · Elo 931 +18
50.1% win probability
Pre-match · muthafarshlool95 favored · Upset
win probability 49.9%
Key momentsIn match order
muthafarshlool95
Huitzilopochtli · Blue- EAPM
- 28.7
- Favorite unit
- Tequihua Archer 18 fielded
- Largest army
- 31
- First expansion
- 11:50
Age path
MalinalxochitlClassical · Est. start 5:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Blubb
Amaterasu · Red- EAPM
- 25.4
- Favorite unit
- Shinobi 23 fielded
- Largest army
- 35
- First expansion
- 5:51
Age path
Ame No UzumeClassical · Research start 3:37
RaijinHeroic · Est. start 11:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.