Replay-derived match flow, timings, and composition.

Advanced match analysis

muthafarshlool95 vs Blubb

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
6927
Duration
15:51
Patch
19.17020
Played
· 1 hour ago
Cloud Forest map preview
MapCloud Forest
Defeated
muthafarshlool95 Huitzilopochtli · Elo 932 -18
15:51 Match length
Winner
Blubb Amaterasu · Elo 931 +18
50.1% win probability Pre-match · muthafarshlool95 favored · Upset win probability 49.9%
Key momentsIn match order
Fastest Classical
4:37* Blubb Ame No Uzume · estimated
First pressure
5:00 Blubb Onna Musha produced
First extra TC
5:51 Blubb Town Center
Armory timing
7:04 Blubb Armory
Market timing
10:38 muthafarshlool95 Market
Fastest Heroic
12:57* Blubb Raijin · estimated

muthafarshlool95

Huitzilopochtli · Blue
Loss 932 -18
EAPM
28.7
Favorite unit
Tequihua Archer
18 fielded
Largest army
31
First expansion
11:50
Age path
MalinalxochitlClassical · Est. start 5:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Blubb

Amaterasu · Red
Win 931 +18
EAPM
25.4
Favorite unit
Shinobi
23 fielded
Largest army
35
First expansion
5:51
Age path
Ame No UzumeClassical · Research start 3:37
RaijinHeroic · Est. start 11:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

muthafarshlool95

Army · 31

Units

Tequihua Archer18
Warrior Priest6
Ocelotl Warrior5
Coyote Warrior2
Buildings 10 types
House19
Farm15
Calpulli4
War Hut3
Nobles Hut2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 1 invoked
Infestation1

Blubb

Army · 35

Units

Shinobi23
Onna Musha6
Samurai5
Kitsune1
Buildings 10 types
House29
Farm20
Watermill13
Dojo4
Mining Camp Japanese4
Town Center3
Market2
Shrine Japanese2
Armory1
Temple1
God powers 2 invoked
Goshinboku1
Thunder Burst1