Replay-derived match flow, timings, and composition.

Advanced match analysis

gØЯdiп ☠ vs M_o_o_M_o_o

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
13739
Duration
16:04
Patch
19.17020
Played
· 1 hour ago
Oasis map preview
MapOasis
Defeated
gØЯdiп ☠ Set · Elo 1173 -18
16:04 Match length
Winner
M_o_o_M_o_o Thor · Elo 1157 +18
52.3% win probability Pre-match · gØЯdiп ☠ favored · Upset win probability 47.7%
Key momentsIn match order
First pressure
2:16 M_o_o_M_o_o Hersir trained
Fastest Classical
4:12* gØЯdiп ☠ Anubis · estimated
First extra TC
6:32 gØЯdiп ☠ Town Center
Armory timing
6:55 M_o_o_M_o_o Dwarven Armory
Market timing
7:53 gØЯdiп ☠ Market
Fastest Heroic
10:25* M_o_o_M_o_o Bragi · estimated
Fortress timing
10:27 gØЯdiп ☠ Migdol Stronghold

gØЯdiп ☠

Set · Blue
Loss 1173 -18
EAPM
35.3
Favorite unit
Slinger
45 fielded
Largest army
80
First expansion
6:32
Age path
AnubisClassical · Est. start 3:12
NephthysHeroic · Est. start 9:23
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
Large army production80 military units
No post-game awards

M_o_o_M_o_o

Thor · Red
Win 1157 +18
EAPM
30.8
Favorite unit
Throwing Axeman
17 fielded
Largest army
37
First expansion
—
Age path
FreyjaClassical · Research start 3:33
BragiHeroic · Est. start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

gØЯdiп ☠

Bought

Wood100

Sold

No sells

Total player market volume100

M_o_o_M_o_o

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gØЯdiп ☠

Army · 80

Units

Slinger45
Spearman17
Camel Rider9
Axeman5
Anubite3
War Elephant1
Buildings 13 types
House26
Granary5
Obelisk5
Barracks4
Lumber Camp4
Mining Camp4
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1

M_o_o_M_o_o

Army · 37

Units

Throwing Axeman17
Raiding Cavalry8
Hersir7
Valkyrie3
Berserk2
Buildings 7 types
House65
Longhouse8
Great Hall3
Ox Cart Building2
Temple2
Dwarven Armory1
Hill Fort1
God powers 2 invoked
Flaming Weapons1
Forest Fire1