Replay-derived match flow, timings, and composition.

Advanced match analysis

adcase2 vs Vermeer

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
15577
Duration
16:20
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Winner
adcase2 Demeter · Elo 871 +8
16:20 Match length
Defeated
Vermeer Poseidon · Elo 676 -8
75.4% win probability Pre-match · adcase2 favored win probability 24.6%
Key momentsIn match order
Fastest Classical
4:12* Vermeer Hermes · estimated
First pressure
4:32 Vermeer Stable
Armory timing
9:35 Vermeer Armory
First extra TC
12:04 adcase2 Town Center
Fortress timing
12:10 Vermeer Fortress
Fastest Heroic
12:20* Vermeer Dionysus · estimated
Fastest Mythic
15:10* Vermeer Hephaestus · estimated

adcase2

Demeter · Blue
Win 871 +8
EAPM
26.0
Favorite unit
Toxotes
18 fielded
Largest army
43
First expansion
12:04
Age path
AresClassical · Research start 3:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Vermeer

Poseidon · Red
Loss 676 -8
EAPM
34.6
Favorite unit
Hippeus
17 fielded
Largest army
22
First expansion
12:59
Age path
HermesClassical · Est. start 3:12
DionysusHeroic · Est. start 11:05
HephaestusMythic · Est. start 13:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

adcase2

Army · 43

Units

Toxotes18
Hoplite13
Cyclops8
Iolaus2
Orpheus2
Buildings 10 types
Farm17
House10
Granary4
Storehouse4
Sentry Tower2
Temple2
Archery Range1
Armory1
Military Academy1
Town Center1
God powers 1 invoked
Wither1

Vermeer

Army · 22

Units

Hippeus17
Hydra3
Atalanta1
Theseus1
Buildings 9 types
Farm12
House12
Storehouse4
Stable2
Armory1
Fortress1
Granary1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1