Advanced match analysis
dzik vs geKo
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 10874
- Duration
- 16:53
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
dzik
Hades · Elo 1091 +15
16:53
Match length
Defeated
geKo
Hades · Elo 1039 -15
57.4% win probability
Pre-match · dzik favored
win probability 42.6%
Key momentsIn match order
dzik
Hades · Blue- EAPM
- 32.2
- Favorite unit
- Toxotes 43 fielded
- Total score
- 24,943
- Military score
- 11,406
- Economic score
- 10,726
- Kills score
- 2,859
- Units killed
- 103
- Units lost
- 19
- Buildings razed
- 1
- Largest army
- 68
- First expansion
- —
Age path
AresClassical · Est. start 3:07
AphroditeHeroic · Est. start 15:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Water commitment5 dock build events
Market economy1,300 total resource volume
Highest Score
Most Kills
geKo
Hades · Red- EAPM
- 29.6
- Favorite unit
- Minotaur 4 fielded
- Total score
- 16,059
- Military score
- 6,064
- Economic score
- 9,491
- Kills score
- 504
- Units killed
- 19
- Units lost
- 103
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- 11:26
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Est. start 9:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Largest Army
Most Deaths
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
dzik
Bought
Sold
Total player market volume1,300
geKo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.