Replay-derived match flow, timings, and composition.

Advanced match analysis

dzik vs geKo

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
10874
Duration
16:53
Patch
19.17020
Played
· 1 hour ago
Anatolia map preview
MapAnatolia
Winner
dzik Hades · Elo 1091 +15
16:53 Match length
Defeated
geKo Hades · Elo 1039 -15
57.4% win probability Pre-match · dzik favored win probability 42.6%
Key momentsIn match order
Fastest Classical
4:04* geKo Athena · estimated
First pressure
4:19 dzik Archery Range
Armory timing
7:54 geKo Armory
Fastest Heroic
10:39* geKo Apollo · estimated
First extra TC
11:26 geKo Town Center
Market timing
13:58 dzik Market

dzik

Hades · Blue
Win 1091 +15
EAPM
32.2
Favorite unit
Toxotes
43 fielded
Total score
24,943
Military score
11,406
Economic score
10,726
Kills score
2,859
Units killed
103
Units lost
19
Buildings razed
1
Largest army
68
First expansion
—
Age path
AresClassical · Est. start 3:07
AphroditeHeroic · Est. start 15:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Water commitment5 dock build events
Market economy1,300 total resource volume
Highest Score Most Kills

geKo

Hades · Red
Loss 1039 -15
EAPM
29.6
Favorite unit
Minotaur
4 fielded
Total score
16,059
Military score
6,064
Economic score
9,491
Kills score
504
Units killed
19
Units lost
103
Buildings razed
0
Largest army
9
First expansion
11:26
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Est. start 9:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Largest Army Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

dzik

Bought

Food200
Wood300

Sold

Food800
Total player market volume1,300

geKo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dzik

Army · 68

Units

Toxotes43
Cyclops22
Achilles2
Ajax1
Buildings 7 types
House16
Wall12
Dock5
Storehouse4
Archery Range3
Temple2
Market1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

geKo

Army · 9

Units

Minotaur4
Achilles3
Ajax2
Buildings 11 types
House19
Farm15
Storehouse6
Military Academy4
Granary3
Stable3
Archery Range2
Town Center2
Armory1
Dock1
Temple1
God powers 2 invoked
Restoration1
Sentinel1