Replay-derived match flow, timings, and composition.

Advanced match analysis

julien89 vs Nem

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
26158
Duration
28:02
Patch
19.17020
Played
· 1 hour ago
Watering Hole map preview
MapWatering Hole
Defeated
julien89 Zeus · Elo 1180 -17
28:02 Match length
Winner
Nem Poseidon · Elo 1193 +17
48.1% win probability Pre-match · Nem favored win probability 51.9%
Key momentsIn match order
Fastest Classical
3:21* julien89 Athena · estimated
First pressure
3:57 julien89 Military Academy
Armory timing
11:01 Nem Armory
Market timing
12:08 julien89 Market
Fastest Heroic
14:03* Nem Dionysus · estimated
Fortress timing
18:35 Nem Fortress
First extra TC
18:47 Nem Town Center

julien89

Zeus · Blue
Loss 1180 -17
EAPM
45.3
Favorite unit
Hoplite
84 fielded
Largest army
170
First expansion
19:34
Age path
AthenaClassical · Research start 2:21
ApolloHeroic · Research start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production170 military units
No post-game awards

Nem

Poseidon · Red
Win 1193 +17
EAPM
66.4
Favorite unit
Hippeus
67 fielded
Largest army
134
First expansion
18:47
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 12:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,600 total resource volume
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

julien89

Bought

Wood400

Sold

No sells

Total player market volume400

Nem

Bought

Food300
Wood400

Sold

Food500
Wood400
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

julien89

Army · 170

Units

Hoplite84
Peltast40
Toxotes26
Minotaur8
Manticore4
Heracles3
Jason3
Odysseus1
Petrobolos1
Buildings 11 types
Farm20
House16
Granary8
Storehouse8
Military Academy4
Archery Range2
Fortress2
Temple2
Town Center2
Wall2
Market1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

Nem

Army · 134

Units

Hippeus67
Toxotes43
Theseus6
Atalanta5
Centaur3
Hydra3
Petrobolos3
Prodromos3
Hippolyta1
Buildings 12 types
Farm31
House18
Wall12
Storehouse10
Archery Range5
Stable5
Granary3
Market2
Temple2
Town Center2
Armory1
Fortress1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1