Replay-derived match flow, timings, and composition.

Advanced match analysis

Direitos Humanos vs Aro4146

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
14160
Duration
17:44
Patch
19.17020
Played
· 23 hours ago
Elysium map preview
MapElysium
Defeated
Direitos Humanos Odin · Elo 1181 -17
17:44 Match length
Winner
Aro4146 Thor · Elo 1189 +17
48.8% win probability Pre-match · Aro4146 favored win probability 51.2%
Key momentsIn match order
First pressure
2:21 Direitos Humanos Hersir trained
Armory timing
3:36 Aro4146 Dwarven Armory
Fastest Classical
4:14* Direitos Humanos Freyja · estimated
Market timing
14:18 Aro4146 Market
Fastest Heroic
15:54* Aro4146 Bragi · estimated

Direitos Humanos

Odin · Blue
Loss 1181 -17
EAPM
44.6
Favorite unit
Throwing Axeman
32 fielded
Largest army
60
First expansion
—
Age path
FreyjaClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Aro4146

Thor · Red
Win 1189 +17
EAPM
38.0
Favorite unit
Throwing Axeman
24 fielded
Largest army
91
First expansion
—
Age path
FreyjaClassical · Research start 3:15
BragiHeroic · Research start 14:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Direitos Humanos

Bought

No buys

Sold

No sells

Total player market volume0

Aro4146

Bought

Food600
Wood200

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Direitos Humanos

Army · 60

Units

Throwing Axeman32
Raiding Cavalry13
Hersir12
Valkyrie3
Buildings 5 types
House12
Ox Cart Building4
Longhouse3
Great Hall2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Aro4146

Army · 91

Units

Throwing Axeman24
Hirdman22
Hersir16
Raiding Cavalry16
Valkyrie6
Berserk3
Jarl3
Godi1
Buildings 7 types
House16
Ox Cart Building4
Longhouse3
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1