Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs Rartam64

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
11465
Duration
21:46
Patch
19.17020
Played
· 21 hours ago
Yellow River map preview
MapYellow River
Defeated
drrubberfunk Zeus · Elo 1224 -14
21:46 Match length
Winner
Rartam64 Freyr · Elo 1296 +14
39.8% win probability Pre-match · Rartam64 favored win probability 60.2%
Key momentsIn match order
First pressure
2:31 Rartam64 Hersir trained
Fastest Classical
3:58* Rartam64 Ullr · estimated
Armory timing
7:49 drrubberfunk Armory
First extra TC
9:00 Rartam64 Town Center
Fastest Heroic
10:34* drrubberfunk Dionysus · estimated
Fortress timing
17:06 Rartam64 Hill Fort
Fastest Mythic
20:06* Rartam64 Vidar · estimated
Market timing
20:37 drrubberfunk Market

drrubberfunk

Zeus · Blue
Loss 1224 -14
EAPM
80.2
Favorite unit
Hoplite
49 fielded
Largest army
145
First expansion
16:37
Age path
AthenaClassical · Est. start 3:01
DionysusHeroic · Est. start 9:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production145 military units
No post-game awards

Rartam64

Freyr · Maroon
Win 1296 +14
EAPM
49.6
Favorite unit
Throwing Axeman
53 fielded
Largest army
80
First expansion
9:00
Age path
UllrClassical · Est. start 2:58
AegirHeroic · Est. start 10:56
VidarMythic · Est. start 18:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army · 145

Units

Hoplite49
Peltast47
Hypaspist40
Toxotes4
Heracles2
Jason2
Hydra1
Buildings 12 types
Farm20
House16
Wall8
Granary6
Storehouse6
Military Academy3
Archery Range2
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

Rartam64

Army · 80

Units

Throwing Axeman53
Hersir13
Portable Ram7
Huskarl4
Berserk3
Buildings 8 types
House21
Longhouse9
Ox Cart Building8
Armory4
Town Center3
Great Hall2
Hill Fort2
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1