Replay-derived match flow, timings, and composition.

Advanced match analysis

heye3327 vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
20539
Duration
30:09
Patch
19.17020
Played
· 21 hours ago
Savannah map preview
MapSavannah
Defeated
heye3327 Hades · Elo 495 -7
30:09 Match length
Winner
esigillito Tsukuyomi · Elo 715 +7
22.0% win probability Pre-match · esigillito favored win probability 78.0%
Key momentsIn match order
Fastest Classical
5:18* heye3327 Athena · estimated
Armory timing
6:11 esigillito Armory
First pressure
6:15 heye3327 Military Academy
Market timing
11:20 esigillito Market
First extra TC
11:34 esigillito Town Center
Fastest Heroic
15:33* esigillito Fujin · estimated
Fortress timing
21:29 esigillito Castle
Fastest Mythic
27:08* esigillito Watatsumi · estimated

heye3327

Hades · Blue
Loss 495 -7
EAPM
23.3
Favorite unit
Hoplite
110 fielded
Largest army
292
First expansion
16:39
Age path
AthenaClassical · Research start 4:18
ApolloHeroic · Research start 15:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production292 military units
No post-game awards

esigillito

Tsukuyomi · Red
Win 715 +7
EAPM
23.4
Favorite unit
Naginata Rider
22 fielded
Largest army
127
First expansion
11:34
Age path
Ame No UzumeClassical · Research start 4:34
FujinHeroic · Research start 14:37
WatatsumiMythic · Research start 25:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production127 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

heye3327

Bought

No buys

Sold

No sells

Total player market volume0

esigillito

Bought

Food1,800

Sold

No sells

Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heye3327

Army · 292

Units

Hoplite110
Toxotes66
Hypaspist65
Minotaur27
Peltast19
Achilles2
Ajax2
Chiron1
Buildings 9 types
House29
Farm20
Storehouse8
Military Academy4
Granary2
Town Center2
Archery Range1
Armory1
Temple1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1

esigillito

Army · 127

Units

Naginata Rider22
Samurai22
Yumi Horse Archer14
Onna Musha12
Yumi Archer11
Daimyo10
Shinobi10
Bushi9
Onmyoji8
Oni6
Oyumi3
Buildings 13 types
Farm26
House17
Shrine Japanese14
Watermill10
Mining Camp Japanese7
Stable Japanese7
Temple5
Castle4
Dojo4
Guardhouse3
Town Center3
Armory2
Market2
God powers 5 invoked
Smiting Gust2
Dragon Typhoon1
Goshinboku1
New Moon1