Advanced match analysis
torres3600 + Rj_jonasFox + Marcola cv5962 vs Lasuruss + Cloud D Less + CcCYasliKurtCcC
- Queue
- Ranked 3v3 Supremacy
- Map
- Mirage
- Map Seed
- 31246
- Duration
- 16:55
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeat
Team Elo 661
torres3600
Zeus · Elo 603 -4
Rj_jonasFox
Gaia · Elo 623 -4
Marcola cv5962
Odin · Elo 756 -7
16:55
Match length
Victory
Team Elo 970
Lasuruss
Set · Elo 978 +5
Cloud D Less
Poseidon · Elo 968 +5
CcCYasliKurtCcC
Demeter · Elo 965 +5
14.4% win probability
Pre-match · Lasuruss + Cloud D Less + CcCYasliKurtCcC favored
win probability 85.6%
Key momentsIn match order
torres3600
Zeus · Orange · Team 1- EAPM
- 24.4
- Favorite unit
- Hippeus 10 fielded
- Total score
- 8,882
- Military score
- 3,100
- Economic score
- 5,556
- Kills score
- 226
- Units killed
- 16
- Units lost
- 35
- Buildings razed
- 0
- Largest army
- 18
- First expansion
- —
Age path
HermesClassical · Research start 3:46
DionysusHeroic · Research start 11:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Lasuruss
Set · Red · Team 2- EAPM
- 34.9
- Favorite unit
- Spearman 28 fielded
- Total score
- 24,430
- Military score
- 9,649
- Economic score
- 13,328
- Kills score
- 1,453
- Units killed
- 35
- Units lost
- 17
- Buildings razed
- 14
- Largest army
- 44
- First expansion
- 10:58
Age path
PtahClassical · Research start 3:25
SekhmetHeroic · Research start 8:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Water commitment1 dock build events
Most Kills
Rj_jonasFox
Gaia · Yellow · Team 1- EAPM
- 12.4
- Favorite unit
- Automaton 7 fielded
- Total score
- 11,257
- Military score
- 3,920
- Economic score
- 6,961
- Kills score
- 376
- Units killed
- 13
- Units lost
- 6
- Buildings razed
- 0
- Largest army
- 14
- First expansion
- —
Age path
LetoClassical · Research start 8:06
HeroicNot reached
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
No post-game awards
Cloud D Less
Poseidon · Grey · Team 2- EAPM
- 49.5
- Favorite unit
- Hippeus 41 fielded
- Total score
- 18,349
- Military score
- 7,335
- Economic score
- 10,439
- Kills score
- 575
- Units killed
- 23
- Units lost
- 13
- Buildings razed
- 2
- Largest army
- 46
- First expansion
- 14:03
Age path
HermesClassical · Research start 2:40
DionysusHeroic · Research start 13:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
No post-game awards
Marcola cv5962
Odin · Cyan · Team 1- EAPM
- 10.3
- Favorite unit
- Berserk 34 fielded
- Total score
- 11,107
- Military score
- 1,530
- Economic score
- 9,473
- Kills score
- 104
- Units killed
- 8
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- —
Age path
HeimdallClassical · Research start 4:19
HeroicNot reached
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Most Deaths
CcCYasliKurtCcC
Demeter · Pink · Team 2- EAPM
- 18.4
- Favorite unit
- Toxotes 45 fielded
- Total score
- 37,962
- Military score
- 17,020
- Economic score
- 20,370
- Kills score
- 572
- Units killed
- 26
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 78
- First expansion
- 7:02
Age path
PanClassical · Research start 4:25
HestiaHeroic · Research start 9:32
PersephoneMythic · Research start 13:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Highest Score
Largest Army
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.