Replay-derived match flow, timings, and composition.

Advanced match analysis

EliTSouza vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
9464
Duration
15:22
Patch
19.17020
Played
· 23 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
EliTSouza Tsukuyomi · Elo 989 +17
15:22 Match length
Defeated
tanahanzo Kronos · Elo 969 -17
52.9% win probability Pre-match · EliTSouza favored win probability 47.1%
Key momentsIn match order
Fastest Classical
3:58* EliTSouza Inari Okami · estimated
First pressure
4:05 EliTSouza Stable Japanese
First extra TC
5:27 tanahanzo Town Center
Armory timing
8:56 EliTSouza Armory
Market timing
10:44 tanahanzo Market
Fastest Heroic
13:13* EliTSouza Hachiman · estimated

EliTSouza

Tsukuyomi · Blue
Win 989 +17
EAPM
20.0
Favorite unit
Naginata Rider
9 fielded
Total score
19,447
Military score
9,349
Economic score
9,362
Kills score
736
Units killed
33
Units lost
8
Buildings razed
1
Largest army
41
First expansion
14:11
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Research start 12:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Improvements Most Kills

tanahanzo

Kronos · Red
Loss 969 -17
EAPM
26.7
Favorite unit
Turma
13 fielded
Total score
19,641
Military score
6,420
Economic score
13,044
Kills score
177
Units killed
8
Units lost
31
Buildings razed
0
Largest army
33
First expansion
5:27
Age path
PrometheusClassical · Est. start 3:53
RheiaHeroic · Est. start 12:14
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Highest Score Most Deaths Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

EliTSouza

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

Food500

Sold

Wood700
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EliTSouza

Army · 41

Units

Naginata Rider9
Yari Spearman9
Samurai6
Yumi Archer6
Bushi4
Shinobi3
Kitsune2
Jorogumo1
Onna Musha1
Buildings 11 types
House13
Watermill6
Shrine Japanese4
Mining Camp Japanese2
Wall2
Armory1
Dojo1
Guardhouse1
Stable Japanese1
Temple1
Town Center1
God powers 1 invoked
New Moon1

tanahanzo

Army · 33

Units

Turma13
Murmillo11
Promethean5
Katapeltes4
Buildings 9 types
Farm13
Manor6
Temple3
Sentry Tower2
Town Center2
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
God powers 6 invoked
Valor5
Deconstruction1