Advanced match analysis
EliTSouza vs tanahanzo
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 9464
- Duration
- 15:22
- Patch
- 19.17020
- Played
- · 23 hours ago
Winner
EliTSouza
Tsukuyomi · Elo 989 +17
15:22
Match length
Defeated
tanahanzo
Kronos · Elo 969 -17
52.9% win probability
Pre-match · EliTSouza favored
win probability 47.1%
Key momentsIn match order
EliTSouza
Tsukuyomi · Blue- EAPM
- 20.0
- Favorite unit
- Naginata Rider 9 fielded
- Total score
- 19,447
- Military score
- 9,349
- Economic score
- 9,362
- Kills score
- 736
- Units killed
- 33
- Units lost
- 8
- Buildings razed
- 1
- Largest army
- 41
- First expansion
- 14:11
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Research start 12:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Improvements
Most Kills
tanahanzo
Kronos · Red- EAPM
- 26.7
- Favorite unit
- Turma 13 fielded
- Total score
- 19,641
- Military score
- 6,420
- Economic score
- 13,044
- Kills score
- 177
- Units killed
- 8
- Units lost
- 31
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 5:27
Age path
PrometheusClassical · Est. start 3:53
RheiaHeroic · Est. start 12:14
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Highest Score
Most Deaths
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
EliTSouza
Bought
No buys
Sold
No sells
Total player market volume0
tanahanzo
Bought
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.