Advanced match analysis
Hawk Eyes + JRMURPH + d4v3 vs locomortal44 + Manterrae + Edu1498
- Queue
- Ranked 3v3 Supremacy
- Map
- Giza
- Map Seed
- 2918
- Duration
- 23:42
- Patch
- 19.17020
- Played
- · 21 hours ago
Victory
Team Elo 917
Hawk Eyes
Thor · Elo 960 +14
JRMURPH
Loki · Elo 876 +17
d4v3
Poseidon · Elo 916 +16
23:42
Match length
Defeat
Team Elo 878
locomortal44
Poseidon · Elo 890 -16
Manterrae
Freyr · Elo 893 -16
Edu1498
Amaterasu · Elo 852 -17
55.6% win probability
Pre-match · Hawk Eyes + JRMURPH + d4v3 favored
win probability 44.4%
Key momentsIn match order
Hawk Eyes
Thor · Blue · Team 1- EAPM
- 27.0
- Favorite unit
- Godi 37 fielded
- Total score
- 51,570
- Military score
- 19,807
- Economic score
- 29,142
- Kills score
- 2,621
- Units killed
- 77
- Units lost
- 63
- Buildings razed
- 8
- Largest army
- 132
- First expansion
- 7:40
Age path
ForsetiClassical · Research start 3:17
BragiHeroic · Research start 10:20
TyrMythic · Research start 21:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy5,800 total resource volume
Large army production132 military units
Highest Score
Most Improvements
Most Resources
locomortal44
Poseidon · Red · Team 2- EAPM
- 49.7
- Favorite unit
- Hippeus 41 fielded
- Total score
- 26,080
- Military score
- 3,460
- Economic score
- 20,929
- Kills score
- 1,691
- Units killed
- 71
- Units lost
- 133
- Buildings razed
- 0
- Largest army
- 90
- First expansion
- 10:17
Age path
HermesClassical · Est. start 3:14
AphroditeHeroic · Est. start 10:00
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production90 military units
No post-game awards
JRMURPH
Loki · Yellow · Team 1- EAPM
- 33.3
- Favorite unit
- Hersir 38 fielded
- Total score
- 40,694
- Military score
- 24,082
- Economic score
- 11,261
- Kills score
- 5,388
- Units killed
- 178
- Units lost
- 78
- Buildings razed
- 23
- Largest army
- 196
- First expansion
- 10:18
Age path
HeimdallClassical · Est. start 4:03
NjordHeroic · Est. start 13:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Market economy3,700 total resource volume
Large army production196 military units
Largest Army
Most Kills
Manterrae
Freyr · Green · Team 2- EAPM
- 29.7
- Favorite unit
- Throwing Axeman 77 fielded
- Total score
- 24,774
- Military score
- 3,627
- Economic score
- 18,335
- Kills score
- 2,812
- Units killed
- 109
- Units lost
- 154
- Buildings razed
- 1
- Largest army
- 173
- First expansion
- 15:01
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Est. start 13:12
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production173 military units
Most Deaths
d4v3
Poseidon · Cyan · Team 1- EAPM
- 30.4
- Favorite unit
- Toxotes 257 fielded
- Total score
- 25,935
- Military score
- 8,185
- Economic score
- 15,527
- Kills score
- 2,223
- Units killed
- 72
- Units lost
- 80
- Buildings razed
- 4
- Largest army
- 319
- First expansion
- —
Age path
AresClassical · Est. start 4:16
DionysusHeroic · Est. start 17:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production319 military units
No post-game awards
Edu1498
Amaterasu · Pink · Team 2- EAPM
- 18.9
- Favorite unit
- Bushi 25 fielded
- Total score
- 35,239
- Military score
- 15,047
- Economic score
- 19,053
- Kills score
- 1,139
- Units killed
- 37
- Units lost
- 39
- Buildings razed
- 0
- Largest army
- 82
- First expansion
- 10:22
Age path
MinakatatomiClassical · Research start 4:54
RaijinHeroic · Research start 11:54
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production82 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,900 total volume›
Hawk Eyes
Bought
No buys
Sold
Total player market volume5,800
locomortal44
Bought
Sold
No sells
Total player market volume1,400
JRMURPH
Bought
Sold
Total player market volume3,700
Manterrae
Bought
No buys
Sold
No sells
Total player market volume0
d4v3
Bought
No buys
Sold
No sells
Total player market volume0
Edu1498
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.