Replay-derived match flow, timings, and composition.

Advanced match analysis

Hawk Eyes + JRMURPH + d4v3 vs locomortal44 + Manterrae + Edu1498

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
2918
Duration
23:42
Patch
19.17020
Played
· 21 hours ago
Giza map preview
MapGiza
Victory Team Elo 917
Hawk Eyes Thor · Elo 960 +14
JRMURPH Loki · Elo 876 +17
d4v3 Poseidon · Elo 916 +16
23:42 Match length
Defeat Team Elo 878
locomortal44 Poseidon · Elo 890 -16
Manterrae Freyr · Elo 893 -16
Edu1498 Amaterasu · Elo 852 -17
55.6% win probability Pre-match · Hawk Eyes + JRMURPH + d4v3 favored win probability 44.4%
Key momentsIn match order
First pressure
3:33 JRMURPH Hersir trained
Fastest Classical
4:14* locomortal44 Hermes · estimated
Armory timing
4:29 Hawk Eyes Dwarven Armory
Market timing
7:36 JRMURPH Market
First extra TC
7:40 Hawk Eyes Town Center
Fastest Heroic
11:15* locomortal44 Aphrodite · estimated
Fortress timing
13:44 Edu1498 Castle
Fastest Mythic
23:41* Hawk Eyes Tyr · estimated

Hawk Eyes

Thor · Blue · Team 1
Win 960 +14
EAPM
27.0
Favorite unit
Godi
37 fielded
Total score
51,570
Military score
19,807
Economic score
29,142
Kills score
2,621
Units killed
77
Units lost
63
Buildings razed
8
Largest army
132
First expansion
7:40
Age path
ForsetiClassical · Research start 3:17
BragiHeroic · Research start 10:20
TyrMythic · Research start 21:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy5,800 total resource volume
Large army production132 military units
Highest Score Most Improvements Most Resources

locomortal44

Poseidon · Red · Team 2
Loss 890 -16
EAPM
49.7
Favorite unit
Hippeus
41 fielded
Total score
26,080
Military score
3,460
Economic score
20,929
Kills score
1,691
Units killed
71
Units lost
133
Buildings razed
0
Largest army
90
First expansion
10:17
Age path
HermesClassical · Est. start 3:14
AphroditeHeroic · Est. start 10:00
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production90 military units
No post-game awards

JRMURPH

Loki · Yellow · Team 1
Win 876 +17
EAPM
33.3
Favorite unit
Hersir
38 fielded
Total score
40,694
Military score
24,082
Economic score
11,261
Kills score
5,388
Units killed
178
Units lost
78
Buildings razed
23
Largest army
196
First expansion
10:18
Age path
HeimdallClassical · Est. start 4:03
NjordHeroic · Est. start 13:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Market economy3,700 total resource volume
Large army production196 military units
Largest Army Most Kills

Manterrae

Freyr · Green · Team 2
Loss 893 -16
EAPM
29.7
Favorite unit
Throwing Axeman
77 fielded
Total score
24,774
Military score
3,627
Economic score
18,335
Kills score
2,812
Units killed
109
Units lost
154
Buildings razed
1
Largest army
173
First expansion
15:01
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Est. start 13:12
VidarMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production173 military units
Most Deaths

d4v3

Poseidon · Cyan · Team 1
Win 916 +16
EAPM
30.4
Favorite unit
Toxotes
257 fielded
Total score
25,935
Military score
8,185
Economic score
15,527
Kills score
2,223
Units killed
72
Units lost
80
Buildings razed
4
Largest army
319
First expansion
—
Age path
AresClassical · Est. start 4:16
DionysusHeroic · Est. start 17:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production319 military units
No post-game awards

Edu1498

Amaterasu · Pink · Team 2
Loss 852 -17
EAPM
18.9
Favorite unit
Bushi
25 fielded
Total score
35,239
Military score
15,047
Economic score
19,053
Kills score
1,139
Units killed
37
Units lost
39
Buildings razed
0
Largest army
82
First expansion
10:22
Age path
MinakatatomiClassical · Research start 4:54
RaijinHeroic · Research start 11:54
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,900 total volume

Hawk Eyes

Bought

No buys

Sold

Food1,500
Wood4,300
Total player market volume5,800

locomortal44

Bought

Food1,000
Wood400

Sold

No sells

Total player market volume1,400

JRMURPH

Bought

Food1,200
Wood400

Sold

Food400
Wood1,700
Total player market volume3,700

Manterrae

Bought

No buys

Sold

No sells

Total player market volume0

d4v3

Bought

No buys

Sold

No sells

Total player market volume0

Edu1498

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hawk Eyes

Army · 132

Units

Godi37
Throwing Axeman27
Hersir24
Berserk21
Jarl10
Huskarl6
Portable Ram6
Battle Boar1
Buildings 11 types
Farm61
House20
Great Hall11
Longhouse9
Hill Fort3
Market3
Ox Cart Building3
Sentry Tower3
Town Center3
Dwarven Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1

locomortal44

Army · 90

Units

Hippeus41
Hypaspist32
Centaur5
Atalanta4
Hippolyta2
Petrobolos2
Prodromos2
Theseus2
Buildings 10 types
Farm51
House10
Stable5
Storehouse5
Fortress4
Granary4
Military Academy3
Town Center2
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

JRMURPH

Army · 196

Units

Hersir38
Raiding Cavalry31
Hirdman30
Throwing Axeman27
Huskarl21
Berserk16
Jarl11
Godi9
Portable Ram9
Einheri4
Buildings 11 types
Wall35
House16
Longhouse12
Farm9
Ox Cart Building6
Great Hall5
Market4
Town Center3
Hill Fort2
Temple2
Armory1
God powers 5 invoked
Undermine2
Walking Woods2
Spy1

Manterrae

Army · 173

Units

Throwing Axeman77
Raiding Cavalry41
Hersir28
Huskarl15
Draugr7
Portable Ram5
Buildings 8 types
Farm39
House32
Great Hall8
Longhouse5
Ox Cart Building5
Town Center2
Armory1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

d4v3

Army · 319

Units

Toxotes257
Hippeus54
Cyclops4
Theseus3
Atalanta1
Buildings 9 types
Farm31
House13
Storehouse6
Sentry Tower4
Archery Range2
Granary2
Stable2
Armory1
Temple1
God powers 3 invoked
Lure2
Pestilence1

Edu1498

Army · 82

Units

Bushi25
Yari Spearman19
Yumi Archer18
Onna Musha8
Samurai5
Raiju3
Shinobi2
Wanyudo2
Buildings 14 types
Farm27
House14
Castle5
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Dojo2
Sentry Tower2
Town Center2
Watermill2
Armory1
Market1
Stable Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1