Replay-derived match flow, timings, and composition.

Advanced match analysis

Ash vs Fallen

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
5086
Duration
11:13
Patch
19.17020
Played
· 23 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Ash Poseidon · Elo 1763 -7
11:13 Match length
Winner
Fallen Tsukuyomi · Elo 1996 +7
20.7% win probability Pre-match · Fallen favored win probability 79.3%
Key momentsIn match order
Fastest Classical
3:11* Ash Hermes · estimated
First pressure
3:44 Ash Stable
First extra TC
5:10 Ash Town Center
Armory timing
6:13 Ash Armory
Fastest Heroic
8:58* Ash Aphrodite · estimated
Fortress timing
9:17 Ash Fortress

Ash

Poseidon · Blue
Loss 1763 -7
EAPM
106.8
Favorite unit
Theseus
4 fielded
Largest army
9
First expansion
5:10
Age path
HermesClassical · Research start 2:11
AphroditeHeroic · Est. start 7:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
No post-game awards

Fallen

Tsukuyomi · Red
Win 1996 +7
EAPM
77.3
Favorite unit
Naginata Rider
12 fielded
Largest army
27
First expansion
—
Age path
Inari OkamiClassical · Research start 2:48
HachimanHeroic · Est. start 8:38
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ash

Army · 9

Units

Theseus4
Atalanta3
Prodromos2
Buildings 11 types
Wall11
House4
Stable3
Storehouse3
Fortress2
Granary2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 3 invoked
Lure2
Curse1

Fallen

Army · 27

Units

Naginata Rider12
Yumi Horse Archer10
Daimyo2
Yari Spearman2
Kitsune1
Buildings 8 types
House6
Watermill6
Stable Japanese3
Shrine Japanese2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
New Moon1
Shogun1