Replay-derived match flow, timings, and composition.

Advanced match analysis

SQUIDINGLE + kAbeLozaaAO vs Kicksawy9403 + schneit90

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
25461
Duration
20:17
Patch
19.17020
Played
· 21 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1264
SQUIDINGLE Odin · Elo 1212 +16
kAbeLozaaAO Amaterasu · Elo 1317 +11
20:17 Match length
Defeat Team Elo 1180
Kicksawy9403 Kronos · Elo 1191 -14
schneit90 Hades · Elo 1170 -13
61.9% win probability Pre-match · SQUIDINGLE + kAbeLozaaAO favored win probability 38.1%
Key momentsIn match order
Fastest Classical
3:20* Kicksawy9403 Prometheus · estimated
First pressure
3:50 Kicksawy9403 Military Barracks
Armory timing
7:50 kAbeLozaaAO Armory
Market timing
10:10 Kicksawy9403 Market
Fastest Heroic
10:35* kAbeLozaaAO Raijin · estimated
First extra TC
11:13 schneit90 Town Center
Fortress timing
13:59 Kicksawy9403 Palace

SQUIDINGLE

Odin · Blue · Team 1
Win 1212 +16
EAPM
40.5
Favorite unit
Throwing Axeman
69 fielded
Largest army
138
First expansion
15:10
Age path
FreyjaClassical · Research start 3:50
SkadiHeroic · Research start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards

Kicksawy9403

Kronos · Red · Team 2
Loss 1191 -14
EAPM
57.4
Favorite unit
Murmillo
56 fielded
Largest army
101
First expansion
16:58
Age path
PrometheusClassical · Est. start 2:20
HyperionHeroic · Est. start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy300 total resource volume
Large army production101 military units
No post-game awards

kAbeLozaaAO

Amaterasu · Grey · Team 1
Win 1317 +11
EAPM
49.7
Favorite unit
Samurai
22 fielded
Largest army
75
First expansion
18:53
Age path
MinakatatomiClassical · Est. start 3:02
RaijinHeroic · Est. start 9:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
No post-game awards

schneit90

Hades · Green · Team 2
Loss 1170 -13
EAPM
31.9
Favorite unit
Hoplite
46 fielded
Largest army
74
First expansion
11:13
Age path
AthenaClassical · Est. start 2:58
ApolloHeroic · Est. start 11:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

SQUIDINGLE

Bought

No buys

Sold

No sells

Total player market volume0

Kicksawy9403

Bought

Food300

Sold

No sells

Total player market volume300

kAbeLozaaAO

Bought

No buys

Sold

No sells

Total player market volume0

schneit90

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SQUIDINGLE

Army · 138

Units

Throwing Axeman69
Berserk34
Portable Ram11
Huskarl10
Hersir9
Valkyrie3
Frost Giant1
Hirdman1
Buildings 9 types
House18
Farm11
Longhouse10
Ox Cart Building3
Hill Fort2
Temple2
Town Center2
Armory1
Sentry Tower1
God powers 2 invoked
Forest Fire1
Frost1

Kicksawy9403

Army · 101

Units

Murmillo56
Arcus19
Oracle6
Contarius5
Satyr5
Katapeltes3
Promethean3
Cheiroballista2
Turma2
Buildings 10 types
Wall16
Farm12
Manor7
Military Barracks4
Counter Barracks3
Palace2
Temple2
Economic Guild1
Market1
Town Center1
God powers 9 invoked
Valor7
Chaos1
Deconstruction1

kAbeLozaaAO

Army · 75

Units

Samurai22
Naginata Rider21
Shinobi14
Bushi7
Yumi Horse Archer4
Yumi Archer3
Onna Musha2
Kitsune1
Wanyudo1
Buildings 12 types
House20
Wall11
Stable Japanese7
Farm6
Watermill6
Mining Camp Japanese5
Shrine Japanese4
Dojo3
Armory1
Guardhouse1
Temple1
Town Center1
God powers 7 invoked
Solar Shield5
Shrine Of The Hunt1
Thunder Burst1

schneit90

Army · 74

Units

Hoplite46
Toxotes16
Hypaspist3
Peltast3
Achilles2
Manticore2
Ajax1
Chiron1
Buildings 9 types
House25
Military Academy8
Granary5
Storehouse4
Wall4
Town Center3
Archery Range2
Armory1
Temple1
God powers 4 invoked
Sentinel2
Restoration1
Underworld Passage1