Replay-derived match flow, timings, and composition.

Advanced match analysis

Elenchus + Jeff010 + OklmLeChat vs IntentFlaco + erickRoss98 + Hadepos

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
32485
Duration
25:40
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 931
Elenchus Tsukuyomi · Elo 966 -10
Jeff010 Odin · Elo 852 -7
OklmLeChat Set · Elo 974 -10
25:40 Match length
Victory Team Elo 1105
IntentFlaco Fuxi · Elo 1102 +9
erickRoss98 Nuwa · Elo 1098 +9
Hadepos Zeus · Elo 1114 +9
26.9% win probability Pre-match · IntentFlaco + erickRoss98 + Hadepos favored win probability 73.1%
Key momentsIn match order
Fastest Classical
3:39* erickRoss98 Houtu · estimated
First pressure
3:43 Jeff010 Hersir trained
First extra TC
4:38 erickRoss98 Town Center
Armory timing
5:32 Jeff010 Armory
Market timing
8:45 Hadepos Market
Fastest Heroic
10:18* IntentFlaco Nuba · estimated
Fortress timing
11:58 Hadepos Fortress
Fastest Mythic
15:06* IntentFlaco Gonggong · estimated

Elenchus

Tsukuyomi · Blue · Team 1
Loss 966 -10
EAPM
16.6
Favorite unit
Bushi
24 fielded
Largest army
45
First expansion
8:54
Age path
Ame No UzumeClassical · Est. start 3:18
FujinHeroic · Est. start 13:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

IntentFlaco

Fuxi · Red · Team 2
Win 1102 +9
EAPM
31.7
Favorite unit
Pioneer
66 fielded
Largest army
98
First expansion
—
Age path
ChiyouClassical · Research start 3:59
NubaHeroic · Research start 9:03
GonggongMythic · Research start 13:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production98 military units
No post-game awards

Jeff010

Odin · Yellow · Team 1
Loss 852 -7
EAPM
22.2
Favorite unit
Berserk
78 fielded
Largest army
117
First expansion
18:41
Age path
FreyjaClassical · Research start 3:53
NjordHeroic · Research start 12:46
TyrMythic · Research start 23:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production117 military units
No post-game awards

erickRoss98

Nuwa · Purple · Team 2
Win 1098 +9
EAPM
36.9
Favorite unit
Ge Halberdier
75 fielded
Largest army
166
First expansion
4:38
Age path
HoutuClassical · Est. start 2:39
RushouHeroic · Research start 10:51
ZhurongMythic · Research start 19:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production166 military units
No post-game awards

OklmLeChat

Set · Cyan · Team 1
Loss 974 -10
EAPM
26.0
Favorite unit
Slinger
52 fielded
Largest army
106
First expansion
12:55
Age path
PtahClassical · Est. start 3:36
SekhmetHeroic · Research start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production106 military units
No post-game awards

Hadepos

Zeus · Pink · Team 2
Win 1114 +9
EAPM
25.3
Favorite unit
Toxotes
17 fielded
Largest army
98
First expansion
6:14
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 10:30
HephaestusMythic · Research start 13:24
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy4,600 total resource volume
Large army production98 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

Elenchus

Bought

No buys

Sold

No sells

Total player market volume0

IntentFlaco

Bought

No buys

Sold

No sells

Total player market volume0

Jeff010

Bought

No buys

Sold

No sells

Total player market volume0

erickRoss98

Bought

No buys

Sold

No sells

Total player market volume0

OklmLeChat

Bought

No buys

Sold

No sells

Total player market volume0

Hadepos

Bought

Food600
Wood700

Sold

Wood3,300
Total player market volume4,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Elenchus

Army · 45

Units

Bushi24
Naginata Rider10
Samurai3
Daimyo2
Yari Spearman2
Kamaitachi1
Onna Musha1
Yumi Archer1
Yumi Horse Archer1
Buildings 13 types
Farm26
House26
Watermill8
Guardhouse6
Stable Japanese5
Shrine Japanese4
Castle3
Dojo3
Town Center3
Armory2
Market2
Mining Camp Japanese2
Temple1
God powers 3 invoked
Goshinboku1
New Moon1
Smiting Gust1

IntentFlaco

Army · 98

Units

Pioneer66
Ge Halberdier16
Sage3
Nezha2
Qing Long2
Siege Crossbow2
Wuzu Javelineer2
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
White Horse Cavalry1
Yang Jian1
Buildings 8 types
House18
Imperial Academy18
Silo17
Military Camp14
Armory1
Baolei1
Machine Workshop1
Temple1
God powers 4 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Jeff010

Army · 117

Units

Berserk78
Throwing Axeman22
Portable Ram16
Hersir1
Buildings 7 types
House13
Longhouse6
Hill Fort2
Ox Cart Building2
Town Center2
Armory1
Temple1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1

erickRoss98

Army · 166

Units

Ge Halberdier75
Tiger Cavalry34
White Horse Cavalry12
Siege Crossbow10
Pioneer8
Sage8
Wuzu Javelineer8
Zhu Que5
Dao Swordsman3
Bai Hu1
Jiang Zi Ya1
Li Jing1
Buildings 10 types
Farm31
House16
Military Camp14
Silo13
Town Center4
Armory2
Baolei2
Imperial Academy2
Machine Workshop2
Temple1
God powers 4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1

OklmLeChat

Army · 106

Units

Slinger52
Spearman29
Axeman22
Mercenary2
Scarab1
Buildings 14 types
Farm24
House14
Barracks9
Granary7
Mining Camp4
Wall4
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

Hadepos

Army · 98

Units

Toxotes17
Peltast16
Hippeus15
Centaur10
Hypaspist10
Myrmidon10
Prodromos8
Helepolis4
Petrobolos4
Bellerophon1
Heracles1
Jason1
Odysseus1
Buildings 12 types
House85
Farm12
Stable9
Armory8
Archery Range4
Military Academy4
Storehouse4
Town Center3
Market2
Temple2
Fortress1
Granary1
God powers 4 invoked
Cease Fire2
Bolt1
Plenty Vault1