Advanced match analysis
Elenchus + Jeff010 + OklmLeChat vs IntentFlaco + erickRoss98 + Hadepos
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 32485
- Duration
- 25:40
- Patch
- 19.17020
- Played
- · 21 hours ago
Defeat
Team Elo 931
Elenchus
Tsukuyomi · Elo 966 -10
Jeff010
Odin · Elo 852 -7
OklmLeChat
Set · Elo 974 -10
25:40
Match length
Victory
Team Elo 1105
IntentFlaco
Fuxi · Elo 1102 +9
erickRoss98
Nuwa · Elo 1098 +9
Hadepos
Zeus · Elo 1114 +9
26.9% win probability
Pre-match · IntentFlaco + erickRoss98 + Hadepos favored
win probability 73.1%
Key momentsIn match order
Elenchus
Tsukuyomi · Blue · Team 1- EAPM
- 16.6
- Favorite unit
- Bushi 24 fielded
- Largest army
- 45
- First expansion
- 8:54
Age path
Ame No UzumeClassical · Est. start 3:18
FujinHeroic · Est. start 13:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards
IntentFlaco
Fuxi · Red · Team 2- EAPM
- 31.7
- Favorite unit
- Pioneer 66 fielded
- Largest army
- 98
- First expansion
- —
Age path
ChiyouClassical · Research start 3:59
NubaHeroic · Research start 9:03
GonggongMythic · Research start 13:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production98 military units
No post-game awards
Jeff010
Odin · Yellow · Team 1- EAPM
- 22.2
- Favorite unit
- Berserk 78 fielded
- Largest army
- 117
- First expansion
- 18:41
Age path
FreyjaClassical · Research start 3:53
NjordHeroic · Research start 12:46
TyrMythic · Research start 23:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production117 military units
No post-game awards
erickRoss98
Nuwa · Purple · Team 2- EAPM
- 36.9
- Favorite unit
- Ge Halberdier 75 fielded
- Largest army
- 166
- First expansion
- 4:38
Age path
HoutuClassical · Est. start 2:39
RushouHeroic · Research start 10:51
ZhurongMythic · Research start 19:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production166 military units
No post-game awards
OklmLeChat
Set · Cyan · Team 1- EAPM
- 26.0
- Favorite unit
- Slinger 52 fielded
- Largest army
- 106
- First expansion
- 12:55
Age path
PtahClassical · Est. start 3:36
SekhmetHeroic · Research start 9:25
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production106 military units
No post-game awards
Hadepos
Zeus · Pink · Team 2- EAPM
- 25.3
- Favorite unit
- Toxotes 17 fielded
- Largest army
- 98
- First expansion
- 6:14
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 10:30
HephaestusMythic · Research start 13:24
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy4,600 total resource volume
Large army production98 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,600 total volume›
Elenchus
Bought
No buys
Sold
No sells
Total player market volume0
IntentFlaco
Bought
No buys
Sold
No sells
Total player market volume0
Jeff010
Bought
No buys
Sold
No sells
Total player market volume0
erickRoss98
Bought
No buys
Sold
No sells
Total player market volume0
OklmLeChat
Bought
No buys
Sold
No sells
Total player market volume0
Hadepos
Bought
Sold
Total player market volume4,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Elenchus
Army · 45Units
Buildings ›13 types
God powers ›3 invoked
IntentFlaco
Army · 98Units
Buildings ›8 types
God powers ›4 invoked
Jeff010
Army · 117Units
Buildings ›7 types
God powers ›4 invoked
erickRoss98
Army · 166Units
Buildings ›10 types
God powers ›4 invoked
Blazing Prairie1