Replay-derived match flow, timings, and composition.

Advanced match analysis

Redvolt vs massimalo

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
7849
Duration
19:12
Patch
19.17020
Played
· 2 hours ago
Tundra map preview
MapTundra
Winner
Redvolt Quetzalcoatl · Elo 1119 +14
19:12 Match length
Defeated
massimalo Poseidon · Elo 1044 -14
60.6% win probability Pre-match · Redvolt favored win probability 39.4%
Key momentsIn match order
Fastest Classical
3:34* massimalo Ares · estimated
First pressure
4:39 massimalo Stable
Armory timing
5:27 Redvolt Armory
First extra TC
10:57 Redvolt Town Center
Fastest Heroic
13:41* massimalo Dionysus · estimated
Fortress timing
14:13 massimalo Fortress
Market timing
15:13 massimalo Market

Redvolt

Quetzalcoatl · Blue
Win 1119 +14
EAPM
23.2
Favorite unit
Tlamanih Spearman
33 fielded
Largest army
58
First expansion
10:57
Age path
HuehuecoyotlClassical · Research start 3:43
CoyolxauhquiHeroic · Research start 17:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

massimalo

Poseidon · Red
Loss 1044 -14
EAPM
64.1
Favorite unit
Hypaspist
40 fielded
Largest army
128
First expansion
—
Age path
AresClassical · Est. start 2:34
DionysusHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production128 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Redvolt

Army · 58

Units

Tlamanih Spearman33
Warrior Priest13
Tequihua Archer12
Buildings 7 types
House14
Calpulli8
Nobles Hut4
War Hut3
Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

massimalo

Army · 128

Units

Hypaspist40
Hippeus32
Toxotes25
Peltast19
Cyclops4
Atalanta3
Theseus3
Petrobolos2
Buildings 11 types
House15
Archery Range6
Granary4
Storehouse3
Military Academy2
Stable2
Temple2
Wall2
Armory1
Fortress1
Market1
God powers 2 invoked
Lure2