Replay-derived match flow, timings, and composition.

Advanced match analysis

Redvolt vs vpejovic93

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
6765
Duration
14:36
Patch
19.17020
Played
· 2 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Redvolt Quetzalcoatl · Elo 1105 -16
14:36 Match length
Winner
vpejovic93 Poseidon · Elo 1129 +16
46.6% win probability Pre-match · vpejovic93 favored win probability 53.4%
Key momentsIn match order
First pressure
4:01 Redvolt Warrior Priest trained
Fastest Classical
4:05* vpejovic93 Hermes · estimated
First extra TC
9:26 Redvolt Town Center
Armory timing
10:00 Redvolt Armory
Fastest Heroic
14:12* vpejovic93 Dionysus · estimated

Redvolt

Quetzalcoatl · Blue
Loss 1105 -16
EAPM
26.4
Favorite unit
Tlamanih Spearman
41 fielded
Largest army
58
First expansion
9:26
Age path
HuehuecoyotlClassical · Est. start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

vpejovic93

Poseidon · Red
Win 1129 +16
EAPM
41.3
Favorite unit
Hippeus
33 fielded
Largest army
56
First expansion
—
Age path
HermesClassical · Est. start 3:05
DionysusHeroic · Est. start 12:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Redvolt

Army · 58

Units

Tlamanih Spearman41
Tequihua Archer9
Warrior Priest8
Buildings 8 types
Farm18
Calpulli6
House6
War Hut2
Armory1
Nobles Hut1
Temple1
Town Center1
God powers 2 invoked
Lullaby1
Tailwind1

vpejovic93

Army · 56

Units

Hippeus33
Toxotes19
Peltast2
Atalanta1
Theseus1
Buildings 7 types
House23
Storehouse3
Archery Range2
Granary2
Stable2
Temple2
Armory1
God powers 2 invoked
Cease Fire1
Lure1