Replay-derived match flow, timings, and composition.

Advanced match analysis

PloufPlouf vs Kage

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
27563
Duration
14:16
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
PloufPlouf Poseidon · Elo 1548 +17
14:16 Match length
Defeated
Kage Poseidon · Elo 1536 -17
51.7% win probability Pre-match · PloufPlouf favored win probability 48.3%
Key momentsIn match order
Fastest Classical
3:29* PloufPlouf Hermes · estimated
First pressure
3:39 PloufPlouf Stable
Armory timing
11:31 Kage Armory
Market timing
12:47 PloufPlouf Market

PloufPlouf

Poseidon · Blue
Win 1548 +17
EAPM
96.6
Favorite unit
Hippeus
40 fielded
Largest army
43
First expansion
—
Age path
HermesClassical · Research start 2:29
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy300 total resource volume
No post-game awards

Kage

Poseidon · Pink
Loss 1536 -17
EAPM
54.0
Favorite unit
Hippeus
49 fielded
Largest army
54
First expansion
—
Age path
HermesClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

PloufPlouf

Bought

No buys

Sold

Wood300
Total player market volume300

Kage

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PloufPlouf

Army · 43

Units

Hippeus40
Atalanta1
Centaur1
Theseus1
Buildings 8 types
House11
Stable3
Storehouse3
Armory1
Granary1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Kage

Army · 54

Units

Hippeus49
Centaur2
Theseus2
Atalanta1
Buildings 7 types
Wall17
House9
Granary4
Storehouse4
Stable3
Armory1
Temple1
God powers 2 invoked
Cease Fire1
Lure1