Advanced match analysis
Simbaka vs Mathis2683
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 12536
- Duration
- 17:24
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Simbaka
Zeus · Elo 1199 +13
17:24
Match length
Defeated
Mathis2683
Poseidon · Elo 1100 -13
63.9% win probability
Pre-match · Simbaka favored
win probability 36.1%
Key momentsIn match order
Simbaka
Zeus · Blue- EAPM
- 48.6
- Favorite unit
- Hoplite 26 fielded
- Largest army
- 79
- First expansion
- 11:24
Age path
AthenaClassical · Est. start 2:42
DionysusHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Mathis2683
Poseidon · Red- EAPM
- 35.8
- Favorite unit
- Toxotes 19 fielded
- Largest army
- 57
- First expansion
- 15:01
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.