Replay-derived match flow, timings, and composition.

Advanced match analysis

Simbaka vs Mathis2683

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
12536
Duration
17:24
Patch
19.17020
Played
· 2 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Simbaka Zeus · Elo 1199 +13
17:24 Match length
Defeated
Mathis2683 Poseidon · Elo 1100 -13
63.9% win probability Pre-match · Simbaka favored win probability 36.1%
Key momentsIn match order
Fastest Classical
3:42* Simbaka Athena · estimated
First pressure
4:12 Mathis2683 Stable
Armory timing
8:12 Simbaka Armory
First extra TC
11:24 Simbaka Town Center
Fastest Heroic
13:14* Simbaka Dionysus · estimated
Fortress timing
15:19 Simbaka Fortress

Simbaka

Zeus · Blue
Win 1199 +13
EAPM
48.6
Favorite unit
Hoplite
26 fielded
Largest army
79
First expansion
11:24
Age path
AthenaClassical · Est. start 2:42
DionysusHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Mathis2683

Poseidon · Red
Loss 1100 -13
EAPM
35.8
Favorite unit
Toxotes
19 fielded
Largest army
57
First expansion
15:01
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Simbaka

Army · 79

Units

Hoplite26
Hypaspist19
Toxotes14
Minotaur8
Peltast6
Hydra2
Heracles1
Jason1
Odysseus1
Petrobolos1
Buildings 11 types
House22
Farm11
Granary6
Military Academy5
Storehouse5
Archery Range4
Wall4
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Mathis2683

Army · 57

Units

Toxotes19
Hypaspist16
Hippeus13
Centaur4
Atalanta2
Theseus2
Hippolyta1
Buildings 11 types
House12
Wall7
Granary3
Military Academy3
Armory2
Stable2
Storehouse2
Archery Range1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1