Replay-derived match flow, timings, and composition.

Advanced match analysis

riye7raningolk vs Rythil

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
18291
Duration
18:08
Patch
19.17020
Played
· 2 hours ago
Watering Hole map preview
MapWatering Hole
Winner
riye7raningolk Susanoo · Elo 1639 +11
18:08 Match length
Defeated
Rythil Poseidon · Elo 1500 -11
69.0% win probability Pre-match · riye7raningolk favored win probability 31.0%
Key momentsIn match order
Fastest Classical
3:34* Rythil Hermes · estimated
First pressure
4:10 Rythil Stable
Armory timing
10:04 Rythil Armory
Fastest Heroic
12:49* Rythil Aphrodite · estimated
First extra TC
16:18 riye7raningolk Town Center
Fortress timing
17:06 Rythil Fortress

riye7raningolk

Susanoo · Blue
Win 1639 +11
EAPM
49.9
Favorite unit
Naginata Rider
93 fielded
Largest army
167
First expansion
16:18
Age path
Inari OkamiClassical · Research start 3:28
RaijinHeroic · Est. start 14:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production167 military units
No post-game awards

Rythil

Poseidon · Red
Loss 1500 -11
EAPM
59.2
Favorite unit
Hippeus
92 fielded
Largest army
145
First expansion
—
Age path
HermesClassical · Est. start 2:34
AphroditeHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling25 wall build events
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

riye7raningolk

Army · 167

Units

Naginata Rider93
Yumi Horse Archer35
Yari Spearman15
Daimyo6
Jorogumo6
Kitsune6
Bushi5
Raiju1
Buildings 10 types
House21
Wall14
Stable Japanese7
Watermill7
Shrine Japanese5
Guardhouse4
Mining Camp Japanese3
Town Center2
Armory1
Temple1
God powers 6 invoked
Kusanagi3
Swampland2
Thunder Burst1

Rythil

Army · 145

Units

Hippeus92
Prodromos45
Atalanta3
Theseus3
Hippolyta1
Nemean Lion1
Buildings 10 types
Wall25
House13
Stable7
Farm6
Granary6
Storehouse6
Archery Range1
Armory1
Fortress1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1