Replay-derived match flow, timings, and composition.

Advanced match analysis

Matzap vs Rinzukuu

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
11542
Duration
17:26
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Matzap Isis · Elo 1092 +10
17:26 Match length
Defeated
Rinzukuu Poseidon · Elo 920 -32
72.9% win probability Pre-match · Matzap favored win probability 27.1%
Key momentsIn match order
First pressure
4:02 Rinzukuu Stable
Fastest Classical
4:07* Rinzukuu Hermes · estimated
First extra TC
4:51 Matzap Town Center
Armory timing
8:59 Matzap Armory
Fastest Heroic
14:55* Rinzukuu Dionysus · estimated
Fortress timing
16:20 Matzap Migdol Stronghold

Matzap

Isis · Blue
Win 1092 +10
EAPM
33.7
Favorite unit
Spearman
46 fielded
Largest army
61
First expansion
4:51
Age path
AnubisClassical · Est. start 3:46
SobekHeroic · Est. start 14:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
No post-game awards

Rinzukuu

Poseidon · Red
Loss 920 -32
EAPM
44.3
Favorite unit
Hippeus
48 fielded
Largest army
68
First expansion
6:43
Age path
HermesClassical · Est. start 3:07
DionysusHeroic · Est. start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matzap

Army · 61

Units

Spearman46
Slinger10
Camel Rider3
Petsuchos2
Buildings 15 types
Farm46
House17
Wall9
Granary5
Obelisk5
Barracks3
Mining Camp3
Armory2
Lumber Camp2
Temple2
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Prosperity1

Rinzukuu

Army · 68

Units

Hippeus48
Hoplite14
Centaur3
Theseus2
Atalanta1
Buildings 10 types
Farm20
House14
Wall9
Stable6
Storehouse6
Military Academy4
Granary3
Armory1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1