Replay-derived match flow, timings, and composition.

Advanced match analysis

gust vs augustokelvinsg

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7551
Duration
21:14
Patch
19.17020
Played
· 3 hours ago
Giza map preview
MapGiza
Defeated
gust Thor · Elo 783 -18
21:14 Match length
Winner
augustokelvinsg Poseidon · Elo 770 +18
51.9% win probability Pre-match · gust favored · Upset win probability 48.1%
Key momentsIn match order
First pressure
2:26 gust Hersir trained
Armory timing
3:53 gust Dwarven Armory
Fastest Classical
4:11* augustokelvinsg Hermes · estimated
First extra TC
9:23 gust Town Center
Market timing
9:38 augustokelvinsg Market
Fastest Heroic
17:57* gust Skadi · estimated

gust

Thor · Blue
Loss 783 -18
EAPM
16.4
Favorite unit
Hirdman
54 fielded
Largest army
103
First expansion
9:23
Age path
ForsetiClassical · Research start 5:16
SkadiHeroic · Research start 16:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production103 military units
No post-game awards

augustokelvinsg

Poseidon · Red
Win 770 +18
EAPM
26.1
Favorite unit
Hippeus
35 fielded
Largest army
88
First expansion
10:37
Age path
HermesClassical · Research start 3:11
DionysusHeroic · Research start 17:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

gust

Bought

No buys

Sold

No sells

Total player market volume0

augustokelvinsg

Bought

Wood100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gust

Army · 103

Units

Hirdman54
Raiding Cavalry15
Hersir14
Godi10
Throwing Axeman10
Buildings 9 types
House19
Farm9
Ox Cart Building5
Wall5
Great Hall4
Longhouse4
Dwarven Armory2
Temple2
Town Center1
God powers 2 invoked
Frost1
Healing Spring1

augustokelvinsg

Army · 88

Units

Hippeus35
Toxotes25
Centaur12
Hoplite12
Hydra2
Atalanta1
Theseus1
Buildings 10 types
House23
Military Academy8
Archery Range7
Farm6
Storehouse4
Armory3
Stable3
Temple2
Town Center2
Market1
God powers 2 invoked
Bronze1
Lure1