Replay-derived match flow, timings, and composition.

Advanced match analysis

doc vs vpejovic93

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
8384
Duration
20:12
Patch
19.17020
Played
· 3 hours ago
Tundra map preview
MapTundra
Winner
doc Oranos · Elo 1117 +17
20:12 Match length
Defeated
vpejovic93 Poseidon · Elo 1113 -17
50.6% win probability Pre-match · doc favored win probability 49.4%
Key momentsIn match order
Fastest Classical
3:48* doc Oceanus · estimated
First pressure
3:50 doc Counter Barracks
Armory timing
7:36 doc Armory
Fastest Heroic
12:27* doc Theia · estimated
Fortress timing
14:18 doc Palace
First extra TC
19:17 doc Town Center

doc

Oranos · Blue
Win 1117 +17
EAPM
42.6
Favorite unit
Katapeltes
37 fielded
Largest army
102
First expansion
19:17
Age path
OceanusClassical · Research start 2:48
TheiaHeroic · Research start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production102 military units
No post-game awards

vpejovic93

Poseidon · Red
Loss 1113 -17
EAPM
39.8
Favorite unit
Hippeus
44 fielded
Largest army
125
First expansion
—
Age path
HermesClassical · Est. start 3:53
DionysusHeroic · Est. start 12:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Large army production125 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

doc

Army · 102

Units

Katapeltes37
Turma20
Contarius14
Dryad12
Destroyer10
Murmillo4
Arcus2
Caladria2
Oracle1
Buildings 9 types
Manor8
Sky Passage6
Farm5
Counter Barracks3
Military Barracks3
Palace2
Armory1
Temple1
Town Center1
God powers 3 invoked
Hesperides Tree2
Carnivora1

vpejovic93

Army · 125

Units

Hippeus44
Toxotes32
Peltast28
Prodromos13
Hypaspist2
Theseus2
Atalanta1
Centaur1
Hippolyta1
Hydra1
Buildings 9 types
House31
Wall15
Granary5
Storehouse4
Archery Range3
Stable2
Armory1
Military Academy1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1