Replay-derived match flow, timings, and composition.

Advanced match analysis

0815gamer vs Mathis2683

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
27906
Duration
15:44
Patch
19.17020
Played
· 3 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
0815gamer Isis · Elo 1089 -16
15:44 Match length
Winner
Mathis2683 Poseidon · Elo 1113 +16
46.6% win probability Pre-match · Mathis2683 favored win probability 53.4%
Key momentsIn match order
Fastest Classical
3:55* Mathis2683 Hermes · estimated
First pressure
4:09 Mathis2683 Stable
Market timing
6:23 0815gamer Market
Armory timing
6:26 0815gamer Armory
Fortress timing
8:46 0815gamer Migdol Stronghold
Fastest Heroic
9:08* 0815gamer Nephthys · estimated

0815gamer

Isis · Blue
Loss 1089 -16
EAPM
18.8
Favorite unit
Chariot Archer
6 fielded
Largest army
15
First expansion
—
Age path
BastClassical · Est. start 4:14
NephthysHeroic · Est. start 7:53
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,500 total resource volume
No post-game awards

Mathis2683

Poseidon · Red
Win 1113 +16
EAPM
29.7
Favorite unit
Hippeus
8 fielded
Largest army
31
First expansion
—
Age path
HermesClassical · Est. start 2:55
DionysusHeroic · Est. start 8:44
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

0815gamer

Bought

Food200

Sold

Food600
Wood700
Total player market volume1,500

Mathis2683

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

0815gamer

Army · 15

Units

Chariot Archer6
Camel Rider3
Slinger3
Spearman3
Buildings 14 types
House18
Farm13
Obelisk9
Granary5
Mining Camp3
Migdol Stronghold2
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

Mathis2683

Army · 31

Units

Hippeus8
Centaur7
Prodromos7
Toxotes4
Hydra2
Atalanta1
Hoplite1
Theseus1
Buildings 9 types
Wall23
House13
Granary4
Archery Range2
Stable2
Storehouse2
Armory1
Military Academy1
Temple1
God powers 1 invoked
Lure1