Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs RBR

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
18624
Duration
39:30
Patch
19.17020
Played
· 3 hours ago
Alfheim map preview
MapAlfheim
Winner
tanahanzo Kronos · Elo 986 +16
39:30 Match length
Defeated
RBR Poseidon · Elo 960 -16
53.7% win probability Pre-match · tanahanzo favored win probability 46.3%
Key momentsIn match order
Fastest Classical
4:00* RBR Hermes · estimated
First extra TC
4:47 tanahanzo Town Center
First pressure
6:35 RBR Stable
Market timing
9:38 tanahanzo Market
Armory timing
9:56 RBR Armory
Fastest Heroic
16:12* tanahanzo Rheia · estimated
Fortress timing
17:43 RBR Fortress
Fastest Mythic
24:09* tanahanzo Atlas · estimated

tanahanzo

Kronos · Blue
Win 986 +16
EAPM
39.9
Favorite unit
Contarius
150 fielded
Largest army
436
First expansion
4:47
Age path
PrometheusClassical · Est. start 3:25
RheiaHeroic · Est. start 14:57
AtlasMythic · Est. start 22:09
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy4,000 total resource volume
Large army production436 military units
No post-game awards

RBR

Poseidon · Red
Loss 960 -16
EAPM
42.7
Favorite unit
Hoplite
70 fielded
Largest army
272
First expansion
8:32
Age path
HermesClassical · Research start 3:00
DionysusHeroic · Research start 15:26
ArtemisMythic · Research start 28:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,700 total resource volume
Large army production272 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,700 total volume

tanahanzo

Bought

Food1,000

Sold

Wood3,000
Total player market volume4,000

RBR

Bought

No buys

Sold

Food300
Wood1,400
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 436

Units

Contarius150
Arcus67
Destroyer52
Murmillo36
Turma35
Fanatic33
Katapeltes26
Cheiroballista15
Promethean9
Fire Siphon7
Behemoth3
Oracle2
Argus1
Buildings 11 types
Military Barracks30
Farm24
Sentry Tower18
Manor10
Palace10
Town Center7
Counter Barracks4
Market2
Armory1
Economic Guild1
Temple1
God powers 15 invoked
Valor10
Deconstruction2
Traitor2
Implode1

RBR

Army · 272

Units

Hoplite70
Toxotes69
Hippeus63
Hydra24
Petrobolos14
Hetairos9
Theseus8
Atalanta5
Centaur3
Hippolyta3
Chimera2
Polyphemus2
Buildings 12 types
Farm33
House18
Storehouse13
Archery Range6
Temple6
Military Academy4
Stable4
Fortress3
Town Center3
Granary2
Armory1
Market1
God powers 3 invoked
Bronze1
Earthquake1
Lure1