Advanced match analysis
tanahanzo vs RBR
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 18624
- Duration
- 39:30
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
tanahanzo
Kronos · Elo 986 +16
39:30
Match length
Defeated
RBR
Poseidon · Elo 960 -16
53.7% win probability
Pre-match · tanahanzo favored
win probability 46.3%
Key momentsIn match order
tanahanzo
Kronos · Blue- EAPM
- 39.9
- Favorite unit
- Contarius 150 fielded
- Largest army
- 436
- First expansion
- 4:47
Age path
PrometheusClassical · Est. start 3:25
RheiaHeroic · Est. start 14:57
AtlasMythic · Est. start 22:09
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Market economy4,000 total resource volume
Large army production436 military units
No post-game awards
RBR
Poseidon · Red- EAPM
- 42.7
- Favorite unit
- Hoplite 70 fielded
- Largest army
- 272
- First expansion
- 8:32
Age path
HermesClassical · Research start 3:00
DionysusHeroic · Research start 15:26
ArtemisMythic · Research start 28:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,700 total resource volume
Large army production272 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,700 total volume›
tanahanzo
Bought
Sold
Total player market volume4,000
RBR
Bought
No buys
Sold
Total player market volume1,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.