Replay-derived match flow, timings, and composition.

Advanced match analysis

fabioroque vs MOHAMMADMS1724

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
19757
Duration
52:20
Patch
19.17020
Played
· 3 hours ago
Midgard map preview
MapMidgard
Defeated
fabioroque Zeus · Elo 522 -17
52:20 Match length
Winner
MOHAMMADMS1724 Poseidon · Elo 525 +17
49.6% win probability Pre-match · MOHAMMADMS1724 favored win probability 50.4%
Key momentsIn match order
Fastest Classical
4:04* fabioroque Athena · estimated
Armory timing
5:28 fabioroque Armory
First pressure
6:08 fabioroque Archery Range
Fastest Heroic
8:13* fabioroque Apollo · estimated
First extra TC
9:30 MOHAMMADMS1724 Town Center
Market timing
10:59 fabioroque Market
Fortress timing
18:14 fabioroque Fortress
Fastest Mythic
26:07* fabioroque Hephaestus · estimated

fabioroque

Zeus · Blue
Loss 522 -17
EAPM
34.6
Favorite unit
Manticore
46 fielded
Largest army
181
First expansion
—
Age path
AthenaClassical · Est. start 3:04
ApolloHeroic · Est. start 6:58
HephaestusMythic · Est. start 24:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy18,800 total resource volume
Large army production181 military units
No post-game awards

MOHAMMADMS1724

Poseidon · Red
Win 525 +17
EAPM
31.6
Favorite unit
Hippeus
170 fielded
Largest army
319
First expansion
9:30
Age path
HermesClassical · Research start 4:51
DionysusHeroic · Research start 12:53
ArtemisMythic · Research start 41:00
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Water commitment2 dock build events
Market economy52,600 total resource volume
Large army production319 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 71,400 total volume

fabioroque

Bought

No buys

Sold

Food8,400
Wood10,400
Total player market volume18,800

MOHAMMADMS1724

Bought

Wood2,700

Sold

Food24,900
Wood25,000
Total player market volume52,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fabioroque

Army · 181

Units

Manticore46
Toxotes30
Minotaur27
Petrobolos17
Hippeus12
Peltast12
Prodromos12
Jason9
Heracles7
Odysseus5
Myrmidon2
Bellerophon1
Colossus1
Buildings 11 types
Farm27
House16
Storehouse6
Fortress4
Sentry Tower4
Granary2
Temple2
Archery Range1
Armory1
Market1
Stable1
God powers 13 invoked
Bolt7
Restoration4
Plenty Vault1
Titan Gate1

MOHAMMADMS1724

Army · 319

Units

Hippeus170
Hydra44
Toxotes42
Peltast16
Petrobolos11
Centaur8
Atalanta7
Theseus6
Helepolis5
Chimera3
Hippolyta3
Prodromos3
Polyphemus1
Buildings 13 types
Farm49
Storehouse19
House16
Stable12
Fortress8
Archery Range6
Temple5
Town Center5
Armory2
Dock2
Granary2
Military Academy2
Market1
God powers 4 invoked
Bronze2
Lure1
Titan Gate1