Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs Atif

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
11282
Duration
13:54
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
duduthespartan Set · Elo 1853 -8
13:54 Match length
Winner
Atif Poseidon · Elo 2056 +8
23.7% win probability Pre-match · Atif favored win probability 76.3%
Key momentsIn match order
Fastest Classical
4:11* Atif Ares · estimated
First pressure
4:29 Atif Stable
Market timing
5:51 duduthespartan Market

duduthespartan

Set · Blue
Loss 1853 -8
EAPM
56.9
Favorite unit
Slinger
37 fielded
Largest army
72
First expansion
—
Age path
AnubisClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Atif

Poseidon · Red
Win 2056 +8
EAPM
73.6
Favorite unit
Hippeus
43 fielded
Largest army
75
First expansion
—
Age path
AresClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army · 72

Units

Slinger37
Spearman26
Anubite9
Buildings 9 types
House18
Barracks6
Mining Camp4
Granary3
Lumber Camp2
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Plague Of Serpents1

Atif

Army · 75

Units

Hippeus43
Toxotes20
Cyclops8
Atalanta2
Theseus2
Buildings 6 types
House12
Granary6
Stable3
Storehouse3
Archery Range1
Temple1
God powers 3 invoked
Pestilence2
Lure1