Advanced match analysis
duduthespartan vs Atif
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 11282
- Duration
- 13:54
- Patch
- 19.17020
- Played
- · 3 hours ago
Defeated
duduthespartan
Set · Elo 1853 -8
13:54
Match length
Winner
Atif
Poseidon · Elo 2056 +8
23.7% win probability
Pre-match · Atif favored
win probability 76.3%
Key momentsIn match order
duduthespartan
Set · Blue- EAPM
- 56.9
- Favorite unit
- Slinger 37 fielded
- Largest army
- 72
- First expansion
- —
Age path
AnubisClassical · Research start 3:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Atif
Poseidon · Red- EAPM
- 73.6
- Favorite unit
- Hippeus 43 fielded
- Largest army
- 75
- First expansion
- —
Age path
AresClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.