Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs mattbyrne0709

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
6730
Duration
20:58
Patch
19.17020
Played
· 3 hours ago
Anatolia map preview
MapAnatolia
Winner
lllDaedaluslll Nuwa · Elo 707 +11
20:58 Match length
Defeated
mattbyrne0709 Poseidon · Elo 564 -11
69.5% win probability Pre-match · lllDaedaluslll favored win probability 30.5%
Key momentsIn match order
First pressure
4:00 lllDaedaluslll Pioneer produced
Fastest Classical
4:08* mattbyrne0709 Hermes · estimated
First extra TC
6:42 mattbyrne0709 Town Center
Armory timing
6:53 mattbyrne0709 Armory
Market timing
11:46 mattbyrne0709 Market
Fastest Heroic
14:44* mattbyrne0709 Dionysus · estimated
Fortress timing
14:49 mattbyrne0709 Fortress

lllDaedaluslll

Nuwa · Blue
Win 707 +11
EAPM
24.0
Favorite unit
Pioneer
22 fielded
Largest army
62
First expansion
7:06
Age path
HoutuClassical · Research start 5:52
GoumangHeroic · Research start 14:54
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Water commitment11 dock build events
No post-game awards

mattbyrne0709

Poseidon · Red
Loss 564 -11
EAPM
14.6
Favorite unit
Hippeus
13 fielded
Largest army
31
First expansion
6:42
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Research start 13:29
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Water commitment2 dock build events
Market economy5,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

lllDaedaluslll

Bought

No buys

Sold

No sells

Total player market volume0

mattbyrne0709

Bought

No buys

Sold

Wood5,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army · 62

Units

Pioneer22
White Horse Cavalry20
Qiong Qi11
Fire Archer5
Dou Jian2
Meng Chong2
Buildings 12 types
Silo47
Farm21
Wall17
House13
Dock11
Sentry Tower7
Machine Workshop3
Baolei2
Town Center2
Armory1
Military Camp1
Temple1
God powers 2 invoked
Creation1
Earth Wall1

mattbyrne0709

Army · 31

Units

Hippeus13
Toxotes9
Theseus3
Atalanta2
Hippolyta2
Petrobolos2
Buildings 14 types
Wall19
House10
Storehouse9
Farm7
Sentry Tower4
Temple4
Granary3
Dock2
Fortress2
Stable2
Town Center2
Archery Range1
Armory1
Market1
God powers 2 invoked
Cease Fire1
Lure1