Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs CraggHack

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25536
Duration
13:02
Patch
19.17020
Played
· 3 hours ago
Marsh map preview
MapMarsh
Defeated
Fallen Tsukuyomi · Elo 1994 -19
13:02 Match length
Winner
CraggHack Poseidon · Elo 1960 +19
54.9% win probability Pre-match · Fallen favored · Upset win probability 45.1%
Key momentsIn match order
Fastest Classical
3:16* CraggHack Hermes · estimated
First pressure
3:17 CraggHack Stable
Armory timing
8:05 CraggHack Armory
Fastest Heroic
10:50* CraggHack Aphrodite · estimated

Fallen

Tsukuyomi · Blue
Loss 1994 -19
EAPM
90.9
Favorite unit
Naginata Rider
54 fielded
Largest army
75
First expansion
—
Age path
Inari OkamiClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
No post-game awards

CraggHack

Poseidon · Red
Win 1960 +19
EAPM
94.3
Favorite unit
Prodromos
30 fielded
Largest army
62
First expansion
—
Age path
HermesClassical · Research start 2:16
AphroditeHeroic · Est. start 9:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 75

Units

Naginata Rider54
Yari Spearman15
Kitsune6
Buildings 8 types
Wall15
House11
Shrine Japanese5
Watermill5
Stable Japanese4
Guardhouse3
Mining Camp Japanese3
Temple1
God powers 2 invoked
New Moon1
Swampland1

CraggHack

Army · 62

Units

Prodromos30
Hippeus24
Theseus3
Atalanta2
Centaur2
Hippolyta1
Buildings 6 types
House11
Granary4
Stable3
Storehouse3
Armory1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1