Replay-derived match flow, timings, and composition.

Advanced match analysis

paralonis + xXLegoIas vs Hearken + Diamond Soul

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
1352
Duration
49:31
Patch
19.17020
Played
· 20 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 1308
paralonis Amaterasu · Elo 1332 -18
xXLegoIas Gaia · Elo 1283 -15
49:31 Match length
Victory Team Elo 1326
Hearken Hades · Elo 1301 +18
Diamond Soul Gaia · Elo 1350 +15
47.4% win probability Pre-match · Hearken + Diamond Soul favored win probability 52.6%
Key momentsIn match order
First pressure
3:45 paralonis Stable Japanese
Fastest Classical
4:08* paralonis Minakatatomi · estimated
First extra TC
4:30 Diamond Soul Town Center
Armory timing
7:11 xXLegoIas Armory
Fastest Heroic
9:56* xXLegoIas Rheia · estimated
Fortress timing
9:57 xXLegoIas Palace
Market timing
15:10 paralonis Market
Fastest Mythic
16:44* xXLegoIas Atlas · estimated

paralonis

Amaterasu · Blue · Team 1
Loss 1332 -18
EAPM
79.0
Favorite unit
Shinobi
293 fielded
Largest army
588
First expansion
12:26
Age path
MinakatatomiClassical · Est. start 3:08
RaijinHeroic · Research start 15:32
TakemikazuchiMythic · Research start 18:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom8 expansion build events
Heavy walling13 wall build events
Market economy10,000 total resource volume
Large army production588 military units
No post-game awards

Hearken

Hades · Red · Team 2
Win 1301 +18
EAPM
54.9
Favorite unit
Prodromos
300 fielded
Largest army
1,085
First expansion
4:58
Age path
AresClassical · Research start 3:39
ApolloHeroic · Research start 10:38
HephaestusMythic · Research start 19:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom9 expansion build events
Heavy walling10 wall build events
Market economy16,500 total resource volume
Large army production1,085 military units
No post-game awards

xXLegoIas

Gaia · Yellow · Team 1
Loss 1283 -15
EAPM
37.5
Favorite unit
Fanatic
260 fielded
Largest army
454
First expansion
5:59
Age path
OceanusClassical · Est. start 3:46
RheiaHeroic · Est. start 8:41
AtlasMythic · Est. start 14:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Large army production454 military units
No post-game awards

Diamond Soul

Gaia · Green · Team 2
Win 1350 +15
EAPM
90.8
Favorite unit
Fanatic
402 fielded
Largest army
736
First expansion
4:30
Age path
OceanusClassical · Est. start 3:23
RheiaHeroic · Est. start 11:01
AtlasMythic · Est. start 19:20
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling21 wall build events
Market economy53,100 total resource volume
Large army production736 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 79,600 total volume

paralonis

Bought

No buys

Sold

Food1,500
Wood8,500
Total player market volume10,000

Hearken

Bought

No buys

Sold

Food7,100
Wood9,400
Total player market volume16,500

xXLegoIas

Bought

No buys

Sold

No sells

Total player market volume0

Diamond Soul

Bought

Wood2,000

Sold

Food16,200
Wood34,900
Total player market volume53,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

paralonis

Army · 588

Units

Shinobi293
Samurai226
Naginata Rider25
Onmyoji22
Wanyudo6
Yumi Archer6
Asura5
Bushi5
Buildings 14 types
Farm69
House24
Dojo22
Watermill18
Wall13
Town Center8
Castle6
Guardhouse6
Mining Camp Japanese5
Market3
Shrine Japanese3
Armory2
Stable Japanese2
Temple1
God powers 14 invoked
Solar Shield11
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

Hearken

Army · 1085

Units

Prodromos300
Hippeus277
Peltast166
Toxotes161
Cyclops38
Gastraphetoros32
Ajax29
Colossus22
Achilles18
Chiron13
Manticore10
Perseus8
Petrobolos8
Helepolis3
Buildings 14 types
Farm39
Storehouse25
House18
Fortress10
Wall10
Temple9
Town Center9
Archery Range7
Stable7
Granary5
Sentry Tower5
Market2
Armory1
Wonder1
God powers 9 invoked
Underworld Passage4
Pestilence2
Plenty Vault1
Sentinel1
Titan Gate1

xXLegoIas

Army · 454

Units

Fanatic260
Contarius83
Arcus47
Cheiroballista44
Fire Siphon9
Murmillo8
Oracle3
Buildings 11 types
Manor42
Farm29
Military Barracks15
Palace12
Wall11
Counter Barracks9
Market6
Town Center6
Armory1
Economic Guild1
Temple1
God powers 12 invoked
Traitor4
Carnivora3
Gaia Forest3
Implode1
Titan Gate1

Diamond Soul

Army · 736

Units

Fanatic402
Arcus221
Destroyer76
Katapeltes13
Oracle7
Cheiroballista6
Contarius6
Fire Siphon4
Turma1
Buildings 11 types
Farm42
Wall21
Manor13
Palace9
Town Center7
Military Barracks6
Counter Barracks4
Market4
Armory1
Economic Guild1
Temple1
God powers 16 invoked
Carnivora7
Gaia Forest4
Traitor4
Implode1