Replay-derived match flow, timings, and composition.

Advanced match analysis

sullyus69 vs Ratold

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
32434
Duration
11:42
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
sullyus69 Amaterasu · Elo 1274 -14
11:42 Match length
Winner
Ratold Isis · Elo 1354 +14
38.7% win probability Pre-match · Ratold favored win probability 61.3%
Key momentsIn match order
Fastest Classical
4:02* sullyus69 Minakatatomi · estimated
First pressure
5:02 sullyus69 Stable Japanese
Armory timing
8:32 Ratold Armory
Fastest Heroic
11:17* Ratold Nephthys · estimated

sullyus69

Amaterasu · Blue
Loss 1274 -14
EAPM
34.1
Favorite unit
Onna Musha
9 fielded
Largest army
31
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ratold

Isis · Red
Win 1354 +14
EAPM
60.6
Favorite unit
Axeman
10 fielded
Largest army
14
First expansion
—
Age path
BastClassical · Est. start 3:34
NephthysHeroic · Est. start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sullyus69

Army · 31

Units

Onna Musha9
Samurai6
Wanyudo5
Bushi4
Naginata Rider4
Yumi Archer2
Kitsune1
Buildings 9 types
House9
Dojo4
Shrine Japanese4
Watermill2
Armory1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

Ratold

Army · 14

Units

Axeman10
Sphinx4
Buildings 11 types
Obelisk15
House5
Granary3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Ancestors1
Eclipse1