Replay-derived match flow, timings, and composition.

Advanced match analysis

LCID$500 + IamArash vs ThrillofVictory + HermanTheGerman

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
26871
Duration
36:31
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1438
LCID$500 Isis · Elo 1410 +19
IamArash Hades · Elo 1467 +17
36:31 Match length
Defeat Team Elo 1444
ThrillofVictory Hades · Elo 1359 -14
HermanTheGerman Freyr · Elo 1529 -22
49.1% win probability Pre-match · ThrillofVictory + HermanTheGerman favored · Upset win probability 50.9%
Key momentsIn match order
Fastest Classical
3:01* ThrillofVictory Ares · estimated
First pressure
3:26 HermanTheGerman Hersir trained
First extra TC
4:33 ThrillofVictory Town Center
Armory timing
6:09 LCID$500 Armory
Fastest Heroic
9:29* ThrillofVictory Apollo · estimated
Fortress timing
10:43 LCID$500 Migdol Stronghold
Market timing
11:07 IamArash Market
Fastest Mythic
15:48* HermanTheGerman Vidar · estimated

LCID$500

Isis · Blue · Team 1
Win 1410 +19
EAPM
53.3
Favorite unit
Chariot Archer
158 fielded
Largest army
449
First expansion
5:30
Age path
BastClassical · Est. start 3:48
SobekHeroic · Research start 8:37
ThothMythic · Research start 19:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Heavy walling15 wall build events
Market economy3,400 total resource volume
Large army production449 military units
No post-game awards

ThrillofVictory

Hades · Red · Team 2
Loss 1359 -14
EAPM
74.5
Favorite unit
Toxotes
131 fielded
Largest army
500
First expansion
4:33
Age path
AresClassical · Est. start 2:01
ApolloHeroic · Est. start 8:14
HephaestusMythic · Est. start 26:15
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy4,400 total resource volume
Large army production500 military units
No post-game awards

IamArash

Hades · Grey · Team 1
Win 1467 +17
EAPM
50.1
Favorite unit
Toxotes
169 fielded
Largest army
542
First expansion
4:41
Age path
AthenaClassical · Research start 3:40
ApolloHeroic · Est. start 9:37
HephaestusMythic · Est. start 28:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Market economy3,400 total resource volume
Large army production542 military units
No post-game awards

HermanTheGerman

Freyr · Green · Team 2
Loss 1529 -22
EAPM
51.8
Favorite unit
Hirdman
119 fielded
Largest army
350
First expansion
5:12
Age path
UllrClassical · Est. start 3:58
AegirHeroic · Est. start 9:17
VidarMythic · Research start 13:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling34 wall build events
Market economy500 total resource volume
Large army production350 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,700 total volume

LCID$500

Bought

No buys

Sold

Wood3,400
Total player market volume3,400

ThrillofVictory

Bought

No buys

Sold

Food1,300
Wood3,100
Total player market volume4,400

IamArash

Bought

No buys

Sold

Food600
Wood2,800
Total player market volume3,400

HermanTheGerman

Bought

No buys

Sold

Food500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LCID$500

Army · 449

Units

Chariot Archer158
Camel Rider149
Axeman43
War Elephant39
Siege Tower32
Phoenix18
Catapult3
Mercenary Cavalry2
Petsuchos2
Spearman2
Sphinx1
Buildings 17 types
Farm32
House21
Wall15
Barracks11
Lumber Camp11
Town Center10
Obelisk9
Granary8
Mining Camp8
Migdol Stronghold7
Siege Works5
Market2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Locust Swarm1
Meteor1
Prosperity1

ThrillofVictory

Army · 500

Units

Toxotes131
Peltast92
Prodromos77
Hippeus73
Hoplite32
Hypaspist21
Ajax18
Cyclops14
Achilles11
Manticore9
Chiron6
Helepolis5
Petrobolos5
Perseus4
Gastraphetoros2
Buildings 13 types
Farm65
House36
Archery Range22
Stable17
Storehouse14
Fortress8
Military Academy7
Armory5
Granary5
Town Center5
Wall5
Market2
Temple1
God powers 4 invoked
Pestilence1
Plenty Vault1
Sentinel1
Underworld Passage1

IamArash

Army · 542

Units

Toxotes169
Hoplite140
Hypaspist84
Hippeus57
Peltast45
Prodromos14
Ajax10
Achilles9
Petrobolos9
Chiron3
Manticore2
Buildings 14 types
Farm43
House27
Storehouse23
Granary16
Archery Range11
Sentry Tower10
Military Academy9
Wall7
Stable5
Armory4
Town Center4
Temple3
Fortress2
Market2
God powers 6 invoked
Restoration2
Underworld Passage2
Plenty Vault1
Sentinel1

HermanTheGerman

Army · 350

Units

Hirdman119
Berserk52
Huskarl50
Hersir35
Throwing Axeman30
Godi13
Portable Ram12
Ballista11
Jarl11
Raiding Cavalry10
Rock Giant5
Draugr2
Buildings 12 types
Farm39
House39
Wall34
Longhouse21
Hill Fort14
Ox Cart Building6
Town Center5
Sentry Tower4
Market2
Armory1
Great Hall1
Temple1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1