Advanced match analysis
LCID$500 + IamArash vs ThrillofVictory + HermanTheGerman
- Queue
- Ranked 2v2 Supremacy
- Map
- Marsh
- Map Seed
- 26871
- Duration
- 36:31
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1438
LCID$500
Isis · Elo 1410 +19
IamArash
Hades · Elo 1467 +17
36:31
Match length
Defeat
Team Elo 1444
ThrillofVictory
Hades · Elo 1359 -14
HermanTheGerman
Freyr · Elo 1529 -22
49.1% win probability
Pre-match · ThrillofVictory + HermanTheGerman favored · Upset
win probability 50.9%
Key momentsIn match order
LCID$500
Isis · Blue · Team 1- EAPM
- 53.3
- Favorite unit
- Chariot Archer 158 fielded
- Largest army
- 449
- First expansion
- 5:30
Age path
BastClassical · Est. start 3:48
SobekHeroic · Research start 8:37
ThothMythic · Research start 19:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Heavy walling15 wall build events
Market economy3,400 total resource volume
Large army production449 military units
No post-game awards
ThrillofVictory
Hades · Red · Team 2- EAPM
- 74.5
- Favorite unit
- Toxotes 131 fielded
- Largest army
- 500
- First expansion
- 4:33
Age path
AresClassical · Est. start 2:01
ApolloHeroic · Est. start 8:14
HephaestusMythic · Est. start 26:15
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy4,400 total resource volume
Large army production500 military units
No post-game awards
IamArash
Hades · Grey · Team 1- EAPM
- 50.1
- Favorite unit
- Toxotes 169 fielded
- Largest army
- 542
- First expansion
- 4:41
Age path
AthenaClassical · Research start 3:40
ApolloHeroic · Est. start 9:37
HephaestusMythic · Est. start 28:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Market economy3,400 total resource volume
Large army production542 military units
No post-game awards
HermanTheGerman
Freyr · Green · Team 2- EAPM
- 51.8
- Favorite unit
- Hirdman 119 fielded
- Largest army
- 350
- First expansion
- 5:12
Age path
UllrClassical · Est. start 3:58
AegirHeroic · Est. start 9:17
VidarMythic · Research start 13:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling34 wall build events
Market economy500 total resource volume
Large army production350 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,700 total volume›
LCID$500
Bought
No buys
Sold
Total player market volume3,400
ThrillofVictory
Bought
No buys
Sold
Total player market volume4,400
IamArash
Bought
No buys
Sold
Total player market volume3,400
HermanTheGerman
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.