Replay-derived match flow, timings, and composition.

Advanced match analysis

LokiYan vs polomanino

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
16878
Duration
24:29
Patch
19.17020
Played
· 20 hours ago
Savannah map preview
MapSavannah
Defeated
LokiYan Odin · Elo 1228 -15
24:29 Match length
Winner
polomanino Odin · Elo 1286 +15
41.7% win probability Pre-match · polomanino favored win probability 58.3%
Key momentsIn match order
First pressure
3:23 LokiYan Hersir trained
Fastest Classical
4:16* polomanino Heimdall · estimated
Armory timing
9:11 polomanino Armory
First extra TC
10:51 polomanino Town Center
Fastest Heroic
12:50* polomanino Skadi · estimated
Fortress timing
13:03 polomanino Hill Fort
Market timing
13:06 LokiYan Market
Fastest Mythic
20:17* polomanino Tyr · estimated

LokiYan

Odin · Blue
Loss 1228 -15
EAPM
27.2
Favorite unit
Throwing Axeman
35 fielded
Largest army
169
First expansion
13:30
Age path
FreyjaClassical · Est. start 3:42
SkadiHeroic · Est. start 14:36
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling16 wall build events
Market economy1,200 total resource volume
Large army production169 military units
No post-game awards

polomanino

Odin · Red
Win 1286 +15
EAPM
60.5
Favorite unit
Throwing Axeman
192 fielded
Largest army
423
First expansion
10:51
Age path
HeimdallClassical · Research start 3:16
SkadiHeroic · Research start 11:35
TyrMythic · Est. start 18:17
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy1,300 total resource volume
Large army production423 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

LokiYan

Bought

Food200
Wood600

Sold

Wood400
Total player market volume1,200

polomanino

Bought

Food1,300

Sold

No sells

Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LokiYan

Army · 169

Units

Throwing Axeman35
Hirdman21
Jarl20
Berserk17
Huskarl17
Portable Ram15
Hersir12
Godi11
Raiding Cavalry11
Valkyrie7
Frost Giant3
Buildings 11 types
House23
Farm17
Wall16
Ox Cart Building5
Hill Fort4
Great Hall3
Longhouse3
Market2
Armory1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

polomanino

Army · 423

Units

Throwing Axeman192
Jarl125
Berserk21
Einheri19
Godi16
Hirdman15
Portable Ram12
Hersir9
Frost Giant7
Raiding Cavalry6
Huskarl1
Buildings 11 types
House18
Wall14
Hill Fort7
Ox Cart Building7
Farm6
Great Hall6
Longhouse6
Temple3
Town Center3
Armory1
Market1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1