Replay-derived match flow, timings, and composition.

Advanced match analysis

LaGled vs Coecus

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
9580
Duration
20:23
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
LaGled Gaia · Elo 1251 -15
20:23 Match length
Winner
Coecus Freyr · Elo 1303 +15
42.6% win probability Pre-match · Coecus favored win probability 57.4%
Key momentsIn match order
First pressure
3:33 Coecus Hersir trained
Fastest Classical
4:13* LaGled Oceanus · estimated
First extra TC
7:43 Coecus Town Center
Armory timing
8:36 LaGled Armory
Fastest Heroic
12:18* LaGled Rheia · estimated
Market timing
12:30 LaGled Market
Fortress timing
15:33 LaGled Palace

LaGled

Gaia · Blue
Loss 1251 -15
EAPM
40.7
Favorite unit
Arcus
23 fielded
Largest army
86
First expansion
10:34
Age path
OceanusClassical · Research start 3:13
RheiaHeroic · Est. start 11:03
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy200 total resource volume
Large army production86 military units
No post-game awards

Coecus

Freyr · Red
Win 1303 +15
EAPM
45.0
Favorite unit
Throwing Axeman
35 fielded
Largest army
125
First expansion
7:43
Age path
UllrClassical · Research start 3:22
AegirHeroic · Est. start 12:10
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom6 expansion build events
Large army production125 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

LaGled

Bought

No buys

Sold

Wood200
Total player market volume200

Coecus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LaGled

Army · 86

Units

Arcus23
Destroyer18
Murmillo14
Contarius12
Turma8
Fanatic6
Cheiroballista3
Caladria1
Oracle1
Buildings 10 types
Farm16
Military Barracks10
Manor9
Town Center4
Palace3
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

Coecus

Army · 125

Units

Throwing Axeman35
Hersir33
Huskarl27
Godi9
Jarl8
Portable Ram8
Berserk3
Draugr2
Buildings 11 types
Farm36
House16
Longhouse8
Ox Cart Building7
Town Center5
Great Hall4
Armory3
Hill Fort3
Sentry Tower3
Temple1
Village Center1
God powers 5 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1