Replay-derived match flow, timings, and composition.

Advanced match analysis

L19HT vs Wally Brando

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
4559
Duration
18:02
Patch
19.17020
Played
· 20 hours ago
Steppe map preview
MapSteppe
Defeated
L19HT Demeter · Elo 1060 -12
18:02 Match length
Winner
Wally Brando Poseidon · Elo 1168 +12
34.9% win probability Pre-match · Wally Brando favored win probability 65.1%
Key momentsIn match order
Fastest Classical
3:04* Wally Brando Hermes · estimated
First pressure
3:38 Wally Brando Stable
Market timing
4:52 Wally Brando Market
Armory timing
5:49 L19HT Armory
Fastest Heroic
8:32* Wally Brando Aphrodite · estimated
Fortress timing
14:13 Wally Brando Fortress
First extra TC
16:51 L19HT Town Center

L19HT

Demeter · Blue
Loss 1060 -12
EAPM
32.8
Favorite unit
Hoplite
19 fielded
Largest army
32
First expansion
16:51
Age path
AresClassical · Research start 3:18
HestiaHeroic · Research start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
No post-game awards

Wally Brando

Poseidon · Red
Win 1168 +12
EAPM
49.1
Favorite unit
Hypaspist
39 fielded
Largest army
96
First expansion
—
Age path
HermesClassical · Est. start 2:04
AphroditeHeroic · Est. start 7:17
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

L19HT

Bought

No buys

Sold

Food700
Total player market volume700

Wally Brando

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

L19HT

Army · 32

Units

Hoplite19
Hamadryad8
Iolaus2
Orpheus2
Icarus1
Buildings 10 types
Farm20
House7
Storehouse4
Granary3
Temple2
Archery Range1
Armory1
Market1
Military Academy1
Town Center1
God powers 1 invoked
Communal Hearth1

Wally Brando

Army · 96

Units

Hypaspist39
Hippeus28
Prodromos10
Petrobolos7
Atalanta3
Centaur3
Theseus3
Nemean Lion2
Hippolyta1
Buildings 9 types
House21
Granary6
Storehouse6
Military Academy2
Stable2
Farm1
Fortress1
Market1
Temple1
God powers 1 invoked
Lure1