Replay-derived match flow, timings, and composition.

Advanced match analysis

Most Wanted vs Pardazs

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
6130
Duration
21:45
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Winner
Most Wanted Amaterasu · Elo 1556 +9
21:45 Match length
Defeated
Pardazs Nuwa · Elo 1382 -9
73.1% win probability Pre-match · Most Wanted favored win probability 26.9%
Key momentsIn match order
Fastest Classical
3:42* Pardazs Houtu · estimated
First extra TC
3:48 Pardazs Town Center
First pressure
4:07 Most Wanted Stable Japanese
Armory timing
9:42 Most Wanted Armory
Market timing
12:24 Pardazs Market
Fastest Heroic
12:27* Most Wanted Raijin · estimated
Fortress timing
16:50 Most Wanted Castle

Most Wanted

Amaterasu · Blue
Win 1556 +9
EAPM
41.2
Favorite unit
Yumi Archer
56 fielded
Largest army
141
First expansion
12:42
Age path
MinakatatomiClassical · Research start 3:06
RaijinHeroic · Est. start 11:12
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production141 military units
No post-game awards

Pardazs

Nuwa · Red
Loss 1382 -9
EAPM
69.2
Favorite unit
Fire Archer
121 fielded
Largest army
318
First expansion
3:48
Age path
HoutuClassical · Research start 2:42
RushouHeroic · Est. start 12:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
Large army production318 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Most Wanted

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

Food200
Wood300

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Most Wanted

Army · 141

Units

Yumi Archer56
Samurai33
Shinobi27
Raiju8
Onna Musha7
Bushi5
Yari Spearman4
Wanyudo1
Buildings 13 types
Farm20
House18
Watermill11
Wall8
Mining Camp Japanese7
Dojo5
Guardhouse4
Shrine Japanese4
Town Center3
Armory1
Castle1
Stable Japanese1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

Pardazs

Army · 318

Units

Fire Archer121
Wuzu Javelineer105
Dao Swordsman53
White Horse Cavalry9
Pioneer8
Sage7
Jiang Zi Ya5
Siege Crossbow4
Qiong Qi3
Bai Hu2
Ge Halberdier1
Buildings 11 types
Farm23
House18
Silo18
Baolei3
Machine Workshop3
Military Camp3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1