Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs Atif

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
2467
Duration
15:39
Patch
19.17020
Played
· 20 hours ago
Anatolia map preview
MapAnatolia
Winner
[KeeN]Pegasus Susanoo · Elo 2209 +10
15:39 Match length
Defeated
Atif Set · Elo 2048 -10
71.6% win probability Pre-match · [KeeN]Pegasus favored win probability 28.4%
Key momentsIn match order
Fastest Classical
5:08* Atif Anubis · estimated
First pressure
5:24 Atif Barracks
Armory timing
6:10 [KeeN]Pegasus Armory
Market timing
6:59 Atif Market
Fastest Heroic
9:22* [KeeN]Pegasus Raijin · estimated
Fortress timing
12:19 [KeeN]Pegasus Castle
First extra TC
13:36 [KeeN]Pegasus Town Center
Fastest Mythic
15:24* [KeeN]Pegasus Takemikazuchi · estimated

[KeeN]Pegasus

Susanoo · Blue
Win 2209 +10
EAPM
75.8
Favorite unit
Honengyo
11 fielded
Largest army
51
First expansion
13:36
Age path
Inari OkamiClassical · Research start 4:54
RaijinHeroic · Est. start 8:07
TakemikazuchiMythic · Est. start 13:24
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment5 dock build events
Market economy200 total resource volume
No post-game awards

Atif

Set · Red
Loss 2048 -10
EAPM
73.3
Favorite unit
Spearman
35 fielded
Largest army
60
First expansion
13:58
Age path
AnubisClassical · Research start 4:08
NephthysHeroic · Est. start 10:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment7 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

[KeeN]Pegasus

Bought

Wood200

Sold

No sells

Total player market volume200

Atif

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 51

Units

Honengyo11
Samurai7
Bushi5
Wasen5
Yari Spearman4
Kitsune3
Naginata Rider3
Raiju3
Ramming Wasen3
Yumi Archer3
Junkozosen2
Yumi Horse Archer2
Buildings 14 types
House19
Watermill6
Dock5
Shrine Japanese4
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Armory2
Dojo2
Castle1
Farm1
Market1
Temple1
Town Center1
God powers 1 invoked
Kusanagi1

Atif

Army · 60

Units

Spearman35
Kebenit16
Anubite2
Camel Rider2
Ramming Galley2
War Barge2
Axeman1
Buildings 15 types
House17
Dock7
Lumber Camp5
Granary4
Mining Camp4
Barracks3
Wall2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Vision1