Replay-derived match flow, timings, and composition.

Advanced match analysis

Konstantinos#309 vs pAtErX

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26123
Duration
12:59
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Konstantinos#309 Zeus · Elo 814 +15
12:59 Match length
Defeated
pAtErX Poseidon · Elo 764 -21
57.1% win probability Pre-match · Konstantinos#309 favored win probability 42.9%
Key momentsIn match order
Fastest Classical
4:00* Konstantinos#309 Athena · estimated
First pressure
4:28 Konstantinos#309 Military Academy
Armory timing
9:49 Konstantinos#309 Armory

Konstantinos#309

Zeus · Peach
Win 814 +15
EAPM
21.6
Favorite unit
Hoplite
21 fielded
Largest army
30
First expansion
—
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

pAtErX

Poseidon · Red
Loss 764 -21
EAPM
33.8
Favorite unit
Toxotes
16 fielded
Largest army
29
First expansion
—
Age path
HermesClassical · Research start 4:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling19 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Konstantinos#309

Army · 30

Units

Hoplite21
Minotaur5
Heracles2
Jason2
Buildings 6 types
House9
Granary4
Storehouse2
Armory1
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Restoration1

pAtErX

Army · 29

Units

Toxotes16
Hippeus9
Theseus3
Atalanta1
Buildings 8 types
Wall19
House7
Archery Range3
Granary3
Stable3
Storehouse2
Farm1
Temple1
God powers 2 invoked
Cease Fire1
Lure1