Advanced match analysis
FleXy_FaMe + Benjamin Kirkenyahu + Oracion vs Jeff010 + [DUWA] Mr_Bowy_NL + Dapo12
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 25569
- Duration
- 19:15
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 904
FleXy_FaMe
Tsukuyomi · Elo 923 -13
Benjamin Kirkenyahu
Amaterasu · Elo 860 -10
Oracion
Tsukuyomi · Elo 928 -13
19:15
Match length
Victory
Team Elo 1063
Jeff010
Poseidon · Elo 864 +16
[DUWA] Mr_Bowy_NL
Freyr · Elo 1524 +1
Dapo12
Hades · Elo 800 +19
28.6% win probability
Pre-match · Jeff010 + [DUWA] Mr_Bowy_NL + Dapo12 favored
win probability 71.4%
Key momentsIn match order
FleXy_FaMe
Tsukuyomi · Blue · Team 1- EAPM
- 12.6
- Favorite unit
- Shinobi 14 fielded
- Largest army
- 40
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 3:52
HachimanHeroic · Est. start 6:25
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
Jeff010
Poseidon · Red · Team 2- EAPM
- 19.0
- Favorite unit
- Hippeus 38 fielded
- Largest army
- 50
- First expansion
- 9:53
Age path
HermesClassical · Research start 3:35
AphroditeHeroic · Research start 9:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Benjamin Kirkenyahu
Amaterasu · Yellow · Team 1- EAPM
- 26.3
- Favorite unit
- Samurai 40 fielded
- Largest army
- 104
- First expansion
- 13:46
Age path
Ame No UzumeClassical · Est. start 4:32
RaijinHeroic · Est. start 16:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
Large army production104 military units
No post-game awards
[DUWA] Mr_Bowy_NL
Freyr · Green · Team 2- EAPM
- 32.1
- Favorite unit
- Berserk 41 fielded
- Largest army
- 118
- First expansion
- 5:07
Age path
UllrClassical · Research start 3:44
BragiHeroic · Est. start 9:51
VidarMythic · Est. start 16:11
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Heavy walling31 wall build events
Large army production118 military units
No post-game awards
Oracion
Tsukuyomi · Cyan · Team 1- EAPM
- 20.7
- Favorite unit
- Shinobi 36 fielded
- Largest army
- 79
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 3:31
HachimanHeroic · Est. start 6:28
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
Dapo12
Hades · Pink · Team 2- EAPM
- 10.8
- Favorite unit
- Hoplite 5 fielded
- Largest army
- 7
- First expansion
- 7:11
Age path
AresClassical · Research start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
FleXy_FaMe
Bought
No buys
Sold
No sells
Total player market volume0
Jeff010
Bought
No buys
Sold
No sells
Total player market volume0
Benjamin Kirkenyahu
Bought
No buys
Sold
Total player market volume1,000
[DUWA] Mr_Bowy_NL
Bought
No buys
Sold
No sells
Total player market volume0
Oracion
Bought
No buys
Sold
No sells
Total player market volume0
Dapo12
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.