Replay-derived match flow, timings, and composition.

Advanced match analysis

Alfredoo vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
16032
Duration
30:08
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Defeated
Alfredoo Freyr · Elo 1274 -16
30:08 Match length
Winner
UrosIV Ra · Elo 1304 +16
45.7% win probability Pre-match · UrosIV favored win probability 54.3%
Key momentsIn match order
First pressure
3:40 Alfredoo Hersir trained
Fastest Classical
4:21* UrosIV Ptah · estimated
First extra TC
4:27 UrosIV Town Center
Armory timing
6:39 UrosIV Armory
Market timing
6:41 UrosIV Market
Fastest Heroic
13:29* UrosIV Sobek · estimated
Fortress timing
14:56 UrosIV Migdol Stronghold
Fastest Mythic
19:58* UrosIV Horus · estimated

Alfredoo

Freyr · Blue
Loss 1274 -16
EAPM
66.8
Favorite unit
Throwing Axeman
95 fielded
Largest army
331
First expansion
16:49
Age path
UllrClassical · Research start 3:42
AegirHeroic · Est. start 13:07
VidarMythic · Est. start 21:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy11,100 total resource volume
Large army production331 military units
No post-game awards

UrosIV

Ra · Red
Win 1304 +16
EAPM
40.9
Favorite unit
Axeman
53 fielded
Largest army
156
First expansion
4:27
Age path
PtahClassical · Research start 3:21
SobekHeroic · Est. start 12:14
HorusMythic · Est. start 17:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Heavy walling18 wall build events
Water commitment1 dock build events
Market economy6,000 total resource volume
Large army production156 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 17,100 total volume

Alfredoo

Bought

Food1,500
Wood700

Sold

Food1,900
Wood7,000
Total player market volume11,100

UrosIV

Bought

Wood3,000

Sold

Food3,000
Total player market volume6,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alfredoo

Army · 331

Units

Throwing Axeman95
Hirdman90
Hersir37
Raiding Cavalry33
Berserk32
Portable Ram18
Draugr15
Godi5
Huskarl3
Rock Giant2
Transport Ship Norse1
Buildings 12 types
Farm67
House27
Longhouse17
Ox Cart Building12
Great Hall8
Market4
Town Center3
Wall3
Hill Fort2
Armory1
Dock1
Temple1
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Inferno1
Tempest1

UrosIV

Army · 156

Units

Axeman53
War Elephant34
Camel Rider30
Chariot Archer20
Spearman11
Slinger5
Catapult2
Avenger1
Buildings 18 types
Farm48
House29
Wall18
Mining Camp12
Obelisk11
Granary9
Lumber Camp8
Barracks7
Migdol Stronghold5
Town Center5
Monument To Villagers2
Siege Works2
Temple2
Armory1
Dock1
Market1
Monument To Pharaohs1
Monument To Priests1
God powers 6 invoked
Rain2
Locust Swarm1
Shifting Sands1
Titan Gate1
Tornado1