Advanced match analysis
Alfredoo vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 16032
- Duration
- 30:08
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Alfredoo
Freyr · Elo 1274 -16
30:08
Match length
Winner
UrosIV
Ra · Elo 1304 +16
45.7% win probability
Pre-match · UrosIV favored
win probability 54.3%
Key momentsIn match order
Alfredoo
Freyr · Blue- EAPM
- 66.8
- Favorite unit
- Throwing Axeman 95 fielded
- Largest army
- 331
- First expansion
- 16:49
Age path
UllrClassical · Research start 3:42
AegirHeroic · Est. start 13:07
VidarMythic · Est. start 21:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy11,100 total resource volume
Large army production331 military units
No post-game awards
UrosIV
Ra · Red- EAPM
- 40.9
- Favorite unit
- Axeman 53 fielded
- Largest army
- 156
- First expansion
- 4:27
Age path
PtahClassical · Research start 3:21
SobekHeroic · Est. start 12:14
HorusMythic · Est. start 17:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Heavy walling18 wall build events
Water commitment1 dock build events
Market economy6,000 total resource volume
Large army production156 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 17,100 total volume›
Alfredoo
Bought
Sold
Total player market volume11,100
UrosIV
Bought
Sold
Total player market volume6,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.