Replay-derived match flow, timings, and composition.

Advanced match analysis

Samakes + vw.roman vs Cornbread + CharadaBR07

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
14637
Duration
14:17
Patch
19.17020
Played
· 20 hours ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 1548
Samakes Amaterasu · Elo 1547 +10
vw.roman Isis · Elo 1549 +10
14:17 Match length
Defeat Team Elo 1400
Cornbread Kronos · Elo 1374 -9
CharadaBR07 Amaterasu · Elo 1425 -11
70.1% win probability Pre-match · Samakes + vw.roman favored win probability 29.9%
Key momentsIn match order
Fastest Classical
3:17* Cornbread Prometheus · estimated
First extra TC
4:15 Samakes Town Center
First pressure
4:22 CharadaBR07 Stable Japanese
Market timing
5:41 vw.roman Market
Armory timing
5:43 vw.roman Armory
Fortress timing
7:53 vw.roman Migdol Stronghold
Fastest Heroic
8:26* vw.roman Nephthys · estimated

Samakes

Amaterasu · Cyan · Team 1
Win 1547 +10
EAPM
62.7
Favorite unit
Yumi Archer
16 fielded
Largest army
48
First expansion
4:15
Age path
MinakatatomiClassical · Est. start 2:53
RaijinHeroic · Est. start 12:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Market economy200 total resource volume
No post-game awards

Cornbread

Kronos · Red · Team 2
Loss 1374 -9
EAPM
51.7
Favorite unit
Oracle
14 fielded
Largest army
36
First expansion
6:14
Age path
PrometheusClassical · Est. start 2:17
HyperionHeroic · Est. start 8:52
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

vw.roman

Isis · Mint · Team 1
Win 1549 +10
EAPM
36.3
Favorite unit
Camel Rider
9 fielded
Largest army
30
First expansion
7:31
Age path
BastClassical · Est. start 4:12
NephthysHeroic · Est. start 7:11
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

CharadaBR07

Amaterasu · Maroon · Team 2
Loss 1425 -11
EAPM
49.0
Favorite unit
Samurai
21 fielded
Largest army
62
First expansion
13:51
Age path
MinakatatomiClassical · Est. start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Samakes

Bought

No buys

Sold

Wood200
Total player market volume200

Cornbread

Bought

No buys

Sold

No sells

Total player market volume0

vw.roman

Bought

No buys

Sold

No sells

Total player market volume0

CharadaBR07

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Samakes

Army · 48

Units

Yumi Archer16
Yari Spearman11
Samurai9
Bushi6
Shinobi4
Naginata Rider2
Buildings 13 types
House13
Wall7
Dojo6
Guardhouse5
Watermill5
Mining Camp Japanese3
Shrine Japanese3
Armory1
Castle1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

Cornbread

Army · 36

Units

Oracle14
Murmillo12
Turma5
Katapeltes4
Promethean1
Buildings 7 types
Manor9
Military Barracks4
Armory2
Counter Barracks2
Town Center2
Economic Guild1
Temple1
God powers 5 invoked
Valor4
Deconstruction1

vw.roman

Army · 30

Units

Camel Rider9
Chariot Archer7
Siege Tower6
War Elephant5
Sphinx2
Scorpion Man1
Buildings 13 types
Obelisk18
House11
Granary4
Lumber Camp4
Mining Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

CharadaBR07

Army · 62

Units

Samurai21
Naginata Rider19
Yumi Archer12
Wanyudo5
Bushi2
Onna Musha2
Kitsune1
Buildings 11 types
House17
Watermill7
Shrine Japanese4
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1