Replay-derived match flow, timings, and composition.

Advanced match analysis

FarmBoy278 vs MOHAMMADMS1724

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
21137
Duration
24:21
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Winner
FarmBoy278 Fuxi · Elo 587 +14
24:21 Match length
Defeated
MOHAMMADMS1724 Poseidon · Elo 521 -14
59.4% win probability Pre-match · FarmBoy278 favored win probability 40.6%
Key momentsIn match order
Fastest Classical
5:29* MOHAMMADMS1724 Hermes · estimated
First pressure
5:45 MOHAMMADMS1724 Military Academy
First extra TC
6:23 MOHAMMADMS1724 Town Center
Armory timing
7:59 MOHAMMADMS1724 Armory
Market timing
14:44 MOHAMMADMS1724 Market
Fastest Heroic
18:11* FarmBoy278 Nuba · estimated
Fortress timing
22:33 MOHAMMADMS1724 Fortress

FarmBoy278

Fuxi · Blue
Win 587 +14
EAPM
22.2
Favorite unit
Ge Halberdier
39 fielded
Largest army
129
First expansion
10:52
Age path
XuannuClassical · Research start 4:31
NubaHeroic · Research start 16:56
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production129 military units
No post-game awards

MOHAMMADMS1724

Poseidon · Red
Loss 521 -14
EAPM
19.9
Favorite unit
Hippeus
30 fielded
Largest army
101
First expansion
6:23
Age path
HermesClassical · Research start 4:29
DionysusHeroic · Research start 17:54
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,500 total resource volume
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,500 total volume

FarmBoy278

Bought

No buys

Sold

No sells

Total player market volume0

MOHAMMADMS1724

Bought

Food5,400
Wood100

Sold

No sells

Total player market volume5,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FarmBoy278

Army · 129

Units

Ge Halberdier39
Wuzu Javelineer22
Dao Swordsman20
Fire Archer18
Chu Ko Nu15
Pioneer4
Siege Crossbow4
Qi Lin3
Jiang Zi Ya1
Nezha Youth1
Sage1
Tao Tie1
Buildings 11 types
Farm28
House18
Military Camp12
Silo8
Imperial Academy3
Temple3
Machine Workshop2
Market2
Town Center2
Armory1
Baolei1
God powers 2 invoked
Drought Land1
The Peach Blossom Spring1

MOHAMMADMS1724

Army · 101

Units

Hippeus30
Hoplite25
Hypaspist22
Centaur7
Toxotes5
Atalanta3
Prodromos3
Theseus3
Hydra2
Hippolyta1
Buildings 14 types
Farm32
House17
Storehouse11
Military Academy5
Wall5
Stable4
Armory2
Granary2
Town Center2
Archery Range1
Fortress1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1